-
Julian Solitary, Intelligent Hand-made bow (b[2d10] damage 2 piercing) 12 HP 1 armor Close, Far Julian is an expert marksman currently in the service of the Donnels of Lowry Grove. He was an excellent hunter set to marry his fiance, Tifa, five years ago when the Dark Lord's men arrived. Shortly after that, the Donnels sent a small force which kidnapped Tifa. Without his bow, Julian was beat into submission and brought before Barnaby Donnel. If he ever wanted to see his fiance again, he would wait for two humans, an orc, and a salamander to come from the Bronze Tower and assassinate them. Instinct: To never feel helpless again
- Fire from concealment
-
Barnaby Donnel Solitary, Intelligent, Hoarder Cinderblock fists (b[2d10+2] damage) 16 HP 0 armor Close, Forceful Barnaby Donnel, the head of the Donnel family, is a large old man who was crushing skulls before most adventurers held their first sword. His family has consolidated a network of influence both above and below board in Lowry's Grove, and he's not above getting his hands quite literally messy. Instinct: Acquire power and wealth
- "Crush" the opposition
-
Tamis Jor Solitary, Stealthy, Intelligent, Hoarder Obsidian knife (d8 damage 1 piercing) 12 HP 1 armor Close Tamis Jor was a burglar in the town of Nightguard who made the mistake of trying to steal from Kormag (Will's orc's previous identity) who then crushed his head. Now that the party has forgotten Tamis, he intends to ensure they never leave the shadow world. Instinct: to seek revenge
- Steal from the weak
- Send others on a wild goose chase
-
Shadows Horde, Small, Organized, Amorphous Draining hands (d6+2 damage) 14 HP 1 armor Close, Forceful, Ignores Armor These shadows creep in the darkness and take form when they seek to drain the life from any living things they find. They become a mass of arms that work together to move the body, attack, and hold up the plain white mask that serves as their face. Instinct: To kill aimlessly
- Drain life from the living
- Shadows can shapeshift to form walls of shadow that close in on prey. Passing through these intangible walls allows them to automatically deal their damage.
-
The Lonely Solitary, Terrifying Harpoon arms (b[2d10] damage 1 piercing) 12 HP 0 armor Close, Near Special Qualities: lumpy grey body, black eyes leak black tears Some of those who have existed in the shadow world for too long find themselves all alone, their friends all carried to the other side. But they were never taken. Left to wander by themselves, their souls become twisted by their loneliness into creatures that walk on all four of their skewer-limbs. When they see another creature they fire a harpoon on a gooey black tether to pull it closer to them, leaving it in agonizing pain until it can escape. Instinct: to feel love
- Pull others towards it
-
The Lonely Solitary, Terrifying Harpoon-arms (d10 damage 1 piercing) 12 HP 0 armor Close, Near Special Qualities: Harpoon-arms that retract its prey back towards it, Lumpy grey body, black eyes leak black tears Some of those who have existed in the shadow world for too long find themselves all alone, their friends all carried to the other side. But they were never taken. Left to wander by themselves, their souls become twisted by their loneliness into creatures that walk on all four of their skewer-limbs. When they see another creature they fire a harpoon on a gooey black tether to pull it closer to them, leaving it in agonizing pain until it can escape. Instinct: To feel love
- Pull others to it
-
The Lost Solitary, Terrifying Skewer-arms (d10+4 damage 1 piercing) 12 HP 0 armor Close, Forceful Special Qualities: A perversion of the human form, a twisted face of fear and four arms ending in skewers These are those who have spent too long in the shadow world waiting to be led to the other side. Some begin to fear that they have been forgotten and become the Lost, desperately seeking to be found. Instinct: To embrace someone
- Latch onto security
- Seek to be found