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Most Recent Creation
Corvus Intelligent, Manipulative, Germophobic Sergical knife (d8 damage) 18 HP 2 armor Close Special Qualities: Batteries power special moves. Starts with 2x Senior member of the School of Divine Truth. Leader of the Doves. Seeks a world where humanity can live without the taint of magic and non-human races. Magic makes him ill - nauseas when close and vomits if touched. Using disguse of One God acolyte, intends to manipulate misguided "heroes" into opening the sancuary where the water ring is hidden, and planting the bomb secretly under their very noses. Instinct: Cleanse the world of dirty magic
- Magical Surgery. If target is magical, roll Hack & Slash with INT instead of STR. 2d8 damage and creates battery from magic drained
- A Gadget for Everything (roll + INT, uses 1 battery). You have just the gadget for the situation on hand in your bad of tricks. Eg. healing potion, skelton key, etc.
- Shots Fired (d12, ignores armor, slow, uses 1 battery). Single shot gun. High recoil and slow to reload
- Plant the Bomb (4d8 damage, ignores armor, large explosive radius, uses 1 battery). Anti magic bomb, designed to destroy the ring of water. Must be planted and remotely detonated. Slow to plant and slower to trigger
- STATS: +2 Int, +1 Wis, +1 Cha, 0 Con, 0 Dex, -1 Str
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Most Recent Up-vote
Mind Flayer Solitary, Magical, Intelligent, Planar Mind blast (d12 damage) 12 HP 1 armor Close, Reach, Ignores Armor, Far An illithid, also called a mind flayer, is a creature, humanoid in appearance, but with a four-tentacled octopus-like head. These beings were feared throughout the Underdark for their telepathic abilities and usually were not without two or more slaves, mentally bound to each individual mind flayer. Instinct: To dominate and devour
- Consume a mind
- Enthrall a being
- Send someone to the brink of madness