Corvus Intelligent, Manipulative, Germophobic
Sergical knife (d8 damage) 18 HP 2 armor
Close
Special Qualities: Batteries power special moves. Starts with 2x

Senior member of the School of Divine Truth. Leader of the Doves. Seeks a world where humanity can live without the taint of magic and non-human races. Magic makes him ill - nauseas when close and vomits if touched. Using disguse of One God acolyte, intends to manipulate misguided "heroes" into opening the sancuary where the water ring is hidden, and planting the bomb secretly under their very noses. Instinct: Cleanse the world of dirty magic

  • Magical Surgery. If target is magical, roll Hack & Slash with INT instead of STR. 2d8 damage and creates battery from magic drained
  • A Gadget for Everything (roll + INT, uses 1 battery). You have just the gadget for the situation on hand in your bad of tricks. Eg. healing potion, skelton key, etc.
  • Shots Fired (d12, ignores armor, slow, uses 1 battery). Single shot gun. High recoil and slow to reload
  • Plant the Bomb (4d8 damage, ignores armor, large explosive radius, uses 1 battery). Anti magic bomb, designed to destroy the ring of water. Must be planted and remotely detonated. Slow to plant and slower to trigger
  • STATS: +2 Int, +1 Wis, +1 Cha, 0 Con, 0 Dex, -1 Str
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: JP

All rights reserved