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Quicksilver Ooze Solitary, Large, Hoarder, Amorphous Hardened Slap (d10 damage) 19 HP 1 armor Near Those who go delving for the earth's bounty would do well to beware the host of metallic oozes that can be found. The Quicksilver Ooze is the name given to various different species of ooze with a silvery metallic appearance. Attracted to valuable metals, they envelop them and melt them down inside their gelatinous body. While the exterior is normally slightly cold to the touch, the centre of the ooze is capable of reaching temperatures high enough to melt wolfram. Instinct: to envelop
- Grab someone with an appendage
- Incinerate anything caught inside
- Create a hardened metal shell
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Night Terror Solitary, Huge, Magical, Planar, Terrifying, Amorphous Raw Fear (d12+3 damage) 27 HP 5 armor Reach, Ignores Armor, Near, Far Special Qualities: Incorporeal A primordial being from the Land of Dreams. Some say the Night Terror is the source of nightmares that leave one's bedsheets dripping with sweat. In rare cases, the Night Terror has been known to enter a dream directly, an event which often leaves the victim shaken for life, if they ever wake up at all. It retreats from light, but in a dream, it has full control of the environment. Scholars dispute whether the Night Terror is a god or simply a force of nature, but it remains unknown whether it can even be harmed, let alone destroyed. Instinct: to terrify.
- Invade a dream
- Summon your greatest fear
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Bones The Adventurer Solitary, Magical, Intelligent, Cautious +1 Longsword of Valour (b[2d10] damage 1 piercing) 16 HP 4 armor Close Ol' Bones used to be one of those solo adventurer types, until he ran into a danger too great for one man to handle. Now once more in the land of the living, but with his body hopelessly decayed, he seeks to relive his former glories. Instinct: to prove his strength
- Use a healing potion
- Cast a rudimentary spell
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Stormtusk Solitary, Huge, Magical, Terrifying Tusks (d10+5 damage) 20 HP 1 armor Reach, Forceful Flattened trees mark the wake of this destructive force. The undisputed lord of the forest has no intention of preserving his kingdom. Some say the beast breathes fire, but that's only a rumour. The truth behind the scorched earth is far more terrifying... Instinct: to flatten
- Make the earth tremble
- Ignite the forest
- Invoke the fear of primal destruction
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Alocosaurus Group, Large, Organized Claws (d8+4 damage 1 piercing) 10 HP 2 armor Forceful Special Qualities: Amphibious Chewed carcasses litter an alocosaurus nest, their entrails spilling out into the muddy wetlands they inhabit. Alocosauri are bipedal alligators with claws and teeth that rend steel, and the feral temperament of rabid dogs. Instinct: to hunt
- Tear into flesh
- Summon the pack
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Aetherachnid Horde, Tiny, Magical, Devious, Organized, Planar Spearing Forelegs (d4-2 damage 1 piercing) 3 HP 0 Armor Hand Born from the nightmares of arachnophobiacs, the Aetherachnid appears as a collection of eight spearlike crystalline legs with no obvious body at the core. They thrive on dreamers, entering our world through the conduit maintained by their slumber, and gradually feed off their life essence. Rumours that humans eat up to eight of these in their sleep a year are grossly understated. Instinct: to absorb
- Crawl all over
- Teleport to the Land of Dreams
- Drain the essence from a living thing
- Swarm a single foe
- Appear near a dreamer
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Thunder Wyrm Solitary, Huge, Stealthy, Magical, Intelligent, Cautious Thunderbolt (d10+3 damage 2 piercing) 20 HP 3 armor Reach, Near, Far Special Qualities: Patagium His first heralds are the land's beasts, who yip and howl long before those tall dark clouds creep over the horizon. When you hear the rumbling thunder, you have little time. Once you feel the frigid rain on your skin, it is too late: He has claimed your lands as his own. His true form, if a force of nature can have one, is that of a great reclining lizard. His eyes crackle with electricity as he looks you up and down, but in the end, he finds all wanting. Instinct: to rule
- Roar with the strength of a gale
- Make a promise he does not intend to keep.
- Teleport as lightning to an advantageous position