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Za'uri Group, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder Macuahuitl and shield (d8+2 damage 2 piercing) 8 HP 4 armor Close Special Qualities: Amphibious, Armored Scales, Prehensile Tail Instinct: to Serve the Temple
- Fight Dirty and ruthlessly
- Lead them into an ambush
- Fight in tandem with allies, set em up and knock em down
- Send a few lizards back to get help
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Za'lamn Horde, Small, Stealthy, Devious, Organized, Hoarder Bow and Spear (d6 damage 1 piercing) 3 HP 1 armor Close, Near, Far Special Qualities: Amphibious, Scaled Hide, Cold-Blooded The Za'lamn, or "inferior ones", are the smallest species among the Convenant of Lizardmen. In their Temples, they serve the most menial of positions - thralls, fishermen, the crafting of obsidian, lighting fires, and so forth. They are the foresmost lizardmen that are sacrificed when no other races are available. In battle, they are used as chaff, glorified bodyshields whose purpose is to take hits so the superior lizardmen don't have to. But make no mistake, these "little lizards" can be an incredible threat if you don't have an army around you. Their poisoned arrows will shoot you in the back before you realize you're even in their territory, and after they scurry off you will die a slow death by poison and infection.
Instinct: to Serve the Temple- Attack from ambush
- Quickly disappear after striking
- Fill them with poisoned arrows
- Send a few lizards back to get help
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Thunderbot Group, Large, Organized, Construct, Amorphous ZAP! (b[2d8+2] damage 2 piercing) 17 HP 4 armor Reach, Near, Forceful Special Qualities: Conductive, Lightweight A hulking four-armed war machine, like a larger magitek automaton made out of jet-black metal roughly shaped like a headless human, with three sensor lights arranged around its upper body stands before you. The humming of a current of electricity can be heard from across the room.
Instinct: to follow directive- Set to stun
- Shock and Awe
- Assault and Battery
- Ring the alarm
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Daemon of Vengeance Manifestation
THE BLACK KNIGHTSolitary, Magical, Stealthy, Divine, Intelligent, Planar, Terrifying, Amorphous Greatsword (b[2d12+4] damage) 21 HP 5 armor Close, Reach, Forceful, Messy, Ignores Armor Special Qualities: Vengeance given Shape, Dark Presence "An idea cannot be killed"
Instinct: Vengeance- Lay waste to them with powerful sweeping slashes, like a dance of death
- Take their weapons and throw them far away in a single movement
- Take the shape of pure shadow to pass through anything
- Induce horrible visions that show them why they deserve to die
- Drain their life force, making them Shaky (-dex), Confused (-wis), or Scarred (-cha)
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Corrupted Runewardens Group, Small, Magical, Divine, Organized, Intelligent, Cautious, Hoarder Runic Hammer and Shield or Revolver Rifles (b[2d8+4] damage 3 piercing) 14 HP 6 armor Close, Near, Far, Forceful, Messy Special Qualities: Rune-Infused, Magic Resistance Instinct: to Consume
- Negate Magic
- Smash them with enhanced force
- Suppressive Fire
- Drain their life force, making them Shaky (-dex), Confused (-wis), or Scarred (-cha)
- Ambush Them
- Radio for help
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Eastwatch Company Merc Group, Small, Divine, Organized, Intelligent, Cautious, Hoarder Two-Handed Warhammer or Bomb (d8+4 damage 1 piercing) 10 HP 5 armor Close, Reach, Near, Messy Special Qualities: Dragon's Mark, Magic Resistance Instinct: to Get Paid
- Stay in formation
- Throw a volley of bombs
- Charge into the fray
- Radio for backup
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Dwarf Warrior Group, Small, Organized, Intelligent, Cautious, Hoarder Axe and Shield or Revolver (d8 damage +1 piercing) 6 HP 4 armor Close, Reach, Near Special Qualities: Magic Resistance Instinct: to Serve
- Hold the line
- Fire a Volley
- Radio for backup
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Griffon Solitary, Huge, Stealthy, Intelligent, Terrifying Talons (b[2d10+5] damage 2 piercing) 20 HP 1 armor Close, Reach, Messy Special Qualities: Wings: Its giant wingspan is useful for flying or ground combat
Terrifying: Its wings and body are covered in wounds new and old. One of it's eyes has been gouged out, and a talon is missing from its front left leg. Even still, its eyes have a steely determination, and it keeps coming with a terrifying screech each time.This majestic beast has the body of a lion, the head and forelegs of a great eagle, and a massive pair of feathered wings. With a body as large as a horse, vicious talons that have been known to slice through plate armor like butter, and an 8-meter wide wingspan, those farmers who share territy with a griffon will soon learn to run like hell and hide when they hear its terrifying shriek. Griffons are known to be fierce predators who hunt much like a bird of prey, swooping down from their nests that are nearly always at a high elevation and a place hard to reach. To anyone that manages to earn it's trust, it's just as fiercely protective of as its children or mate; but this is no easy endeavour. While it is entirely possible for a griffon to be trained as a mount, they have no inherent disposition that makes them easy to tame, and more often than not wild griffons are simply seen as enormous pests, always trying to get at cattle and disappearing into the skies as quickly as it came. When a griffon has picked its mate it forges a connection for life, and much of the direct conflict between griffons and humans comes when one of the pair is slain and the other takes to Vengeance. It is safe to assume this innate and fiercy loyalty is what first made someone try to tame them. Despite the inherent danger, trade in Griffons and eggs is quite a lucrative endeavor. The creatures however are more often than not more intelligent than their handlers assume, so spending a few thousand gold on a live captured griffon is probably never the smartest idea.
Instinct: to Avenge- Slice them to pieces with Beak and Claw
- Swoop down to slice and quickly fly back up again
- Carry them into the air
- Smash them with giant wings
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Lava Elemental Solitary, Magical, Planar, Amorphous Lava Whip (d10+2 damage) 19 HP 5 armor Close, Reach, Ignores Armor, Fiery Special Qualities: Made of Lava Instinct: to Show the Wrath of Fire
- Change Shape at a Whim
- Set them or the environment Ablaze
- Unleash the power of Fire
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Lava Drake Group, Divine, Magical, Organized, Cautious Claws (d10 damage 1 piercing) 12 HP 4 armor Close, Near, Messy Special Qualities: Short-Distance Flight, Dragonscale Armor Instinct: to Protect the Clutch
- Spout a volatile fireball at the enemy
- Create minor Elemental Effects
- Give anything to save eggs or hatchlings
- Alert the Great Dragon