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Vladimir, the Protector Solitary, Large, Intelligent, Cautious, Construct Greatsword or Automatic Rifle (b[2d10+4] damage 4 piercing) 20 HP 6 armor Reach, Near, Far, Forceful, Messy Special Qualities: Heavy Plating, Motorized Instinct: to Protect the Vault
- Cut them apart with mechanical precision
- Punch them out of commission for a few moments
- Grab and throw them a large distance
- Blast them with a heavy machinegun
- Use gun and blade together and at the same time with ease
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Arkhani Juggernaut Solitary, Huge, Organized, Intelligent, Construct, Terrifying, Amorphous Dual arm-cannon (b[2d10+7] damage 3 piercing) 31 HP 6 armor Reach, Near, Far, Forceful, Messy Special Qualities: Thick Plating, Tesla Core, Integral Dual Arm-Cannon, Shakes the Earth, Unstoppable Force Enormous squarish hulks of metal, with easily enough room inside to store a sizable crew. It walks upright on arms and legs, shaking the earth as it goes, and has enormous cannons attached to both its arms. The Arkhani coat of arms is proudly displayed on its front.
Instinct: to Serve the motherland- Destroy everything in its path
- Crush them underfoot
- Blast them to shreds
- Radio for help
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Arkhani Guardian Group, Large, Stealthy, Organized, Intelligent, Construct, Amorphous Belt-Fed Machine Gun or Metal Fist (b[2d8+4] damage 2 piercing) 17 HP 6 armor Reach, Near, Far, Forceful, Messy A small, coordinated group of gunmetal-coloured, large, Bipedal war machines. The armored cockpit is about the size of a carriage, with stilt-like lithe yet armored legs beneath it.Their left arms have large bayonet-like protrusions, while the right is fitted with a large machine gun instead of a hand, that is fed with a belt leading to the back of the cockpit. They move with uncanny speed and precision considering their strength, and the pilot is not visible. Instinct: to Serve the motherland
- Throw them around like ragdolls
- Electrify the hull to shake them off
- Obliterate any cover they might have
- Fill them with hot lead
- Radio a distress signal
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Tesla Trooper Group, Devious, Organized, Intelligent, Construct Tesla Projector (d6+2 damage) 6 HP 3 armor Close, Near, Ignores Armor Special Qualities: Stilt Legs, Tesla Cells Somewhere up in the air resides a man. He is suited in mechanical apparatus, masked to protect his eyes from the violent discharge of the Tesla power cells on his back. He strides atop long metal stilt-legs, and carried a glowing blue tubular weapon connected to the cells on his back.
Instinct: to Serve the motherland- Blast them with powerful arcs of Electricity
- Stun them for a few moments, leaving them helpless
- Kick them with force
- Radio for Backup
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Arkhani Soldiers Group, Stealthy, Organized, Intelligent, Hoarder Semi-Automatic Rifle with bayonet (b[2d8] damage 1 piercing) 6 HP 1 armor Reach, Near, Far, Messy A ragged band of conscripts given rifles, and basic training in squad tactics. Thick long woolen coats, long grey steel rifles with bayonets and their squarish woolen hats are their trademarks.
Instinct: to Serve the motherland- Attack from multiple sides
- Stun and disorient them with a gas canister
- Radio for backup
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Mage-Protector Cyllia Adeias Solitary, Magical, Organized, Intelligent, Cautious Icicle (b[2d10+2] damage 4 piercing) 12 HP 6 armor Close, Near, Far, Forceful, Reach Instinct: to gain magical power
- Channel the Storm
- Call on the Tides
- Divine the Future
- Cyllia's Cone of Cold
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Basilisk Solitary, Large, Intelligent Tail Swipe (b[2d10+4] damage) 16 HP 2 armor Close, Reach, Forceful Special Qualities: Amphibious, Rock-hard Scales, Petrifying Toxin "Ah yes, Basilisks. Huge, blackened crocodile-like beast with six legs, beady yellow eyes on the side of their heads and heavy tails the size of a healthy tree. When you see one, fucking run. These things are no joke - let me tell you the story of one-armed pete..."
Instinct: to defend its territory- Bite with sword-like fangs, delivering petrifying toxin that slowly but surely spreads
- Ambush its prey, strike when they are weak or asleep
- Outright ignore blows from normal weaponry
- Swipe them with a tail like a log
- Retreat into the water
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Tosima Atos Solitary, Divine, Magical, Organized, Intelligent, Cautious, Hoarder Glaive & Shield (b[2d10+2] damage 2 piercing) 18 HP 5 armor Close, Reach Instinct: to be known
- Slice them with inhuman grace
- Fight like a dance in whirling motion
- Chant a hymn of Protection
- Radio for Help
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White Phalanx Elite Group, Organized, Intelligent, Cautious, Hoarder Glaive & Shield (d8+2 damage 2 piercing) 10 HP 5 armor Close, Reach, Near Instinct: to get paid
- Lock shields
- Slice them with inhuman grace
- Fight like a dance in whirling motion
- Make them bleed out
- Surround Them
- Radio for Help
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White Phalanx Mercenary Group, Organized, Intelligent, Cautious, Hoarder Scimitar & Shield (d8 damage 1 piercing) 6 HP 4 armor Close Instinct: to get paid
- Lock shields
- Slice them with inhuman grace
- Fight like a dance in whirling motion
- Radio for help