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Stray Moose Solitary, Huge, Devious Wild Moose Chase (b[2d10+7] damage 2 piercing) 24 HP 5 armor Reach, Forceful This is a moose. I’m sorry it has to end this way. Instinct: to demonstrate supremacy
- TPK: kill fast, eat grass
- I’m so sorry.
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Butter Sprite Follower, Cunning, Amorphous Butterfingers (w[2d6] damage 1 piercing) 8 HP 1 armor Close Special Qualities: Semi-ethereal, Buttered, Savor-wise Once a discorporated spirit, fueled by envy of the living and taunted by those that exist outside of Death, this spirit’s frozen (and gaseous) heart has been warmed and soothed by Friendship (and a healthy dose of Churn’s supernaturally excellent “VERY. GOOD. BUTTER.”)
Cost: affection
Instinct: to enhance flavor- Butterize: apply “Buttered”
- Grade the Beef: assess quality or utility
- Slice, Dice, and Flavor so Nice: expertly utilize chef skill
- Quality: +2
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Unstable Death Elemental Solitary, Large, Magical, Stealthy, Devious, Planar, Amorphous Withering Pseudopod (b[2d8] damage) 27 HP 5 armor Ignores Armor, Near Special Qualities: Elemental Ooze The creature colloquially known as the Black Ooze is an obscene accident of alchemy. It possesses an innate affinity for the realm of Death and it’s Black Gates.
“A fatal mistake” - Aldous of Blackdragon
Instinct: to accumulate- Consume Life: heal for damage dealt
- Divide and Conquer: exude smaller independent portions
- I am the Gate: deal 2 damage to max HP with sustained contact
- Gatewalker: HP lost is gained by its mirror on the other side of the Black Gate
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Dread Lord Solitary, Magical, Intelligent, Hoarder Blasting Rod (d10 damage 1 piercing) 16 HP 4 armor Close, Far Special Qualities: Rise Again Instinct: to Live Forever
- Maintain the ritual
- Animate Dead
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Occult Articulation Group, Stealthy, Intelligent, Cautious, Construct, Terrifying Rend Asunder (b[2d8] damage 1 piercing) 14 HP 4 armor Close Special Qualities: Rearticulation, Unyielding Servant, Grim Specter of Eternal Suffering The bones of a cultist, bound and articulated by magically conductive materials. The bones are covered in secret and powerful runes, glyphs, sigils, and/or inscriptions. Binding the bones and articulating them are some means of connecting the various pieces and circulating the magic that works to keep the creation bound to its power source, the mutilated soul of the cultist who provided the core materials. This binding can be as simple as paper or cloth strips imbued with marks of directing and anchoring, as strong as mithril or adamant pins and wires, as powerful as bonds of raw magic which burns like blue fire in the dark. Instinct: to carry out its purpose
- Be Ever Vigilant
- Play dead: take them by surprise
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The Red Baron Solitary, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder, Planar Erupting Smite (b[2d10+6] damage 1 piercing) 18 HP 6 armor Close, Forceful, Ignores Armor, Near “ Baron of Embers, Regent of the Molten Throne, Cloaked-in-Smoke, and Seer of the Flame in the heart of Man. The Sigil of his House is ever-burning, and his wrath flows as a consuming tide. His enemies shall know only subsumation, death is his only mercy.”
Instinct: to Revel- Stoke the Flames
- The Flesh is Smoke
- Eternal Grudge
- The Mad God Speaks in Riddles
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Golem Mens Imperium Solitary, Tiny, Stealthy, Devious, Construct Contact Sear (d6-2 damage) 12 HP 5 armor Hand Special Qualities: Short Range Telepathy The Mens Imperium is a frightening intellect that overrides control of the Golem Corpus. It is battlestandard and commander all at once. Little is known about the being, except that is housed in an oblong metal shell like an ornate greathelm, and it’s impact on the Corpus’ ability to engage is strategic combat is obvious. The majority of the references to them in ancient literature were warnings to common soldiers to never directly contact the Mens.
“The battleminds that keep our fine guardians in order are to be respected as both ranking officers ... (illegible) ... by no means should you handle one directly without express order.”
- Fragment of ancient military field manual
Instinct: to establish command- Command the Corpus
- Contact Override
- Disrupt Thoughts
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Golem Corpus Group, Large, Stealthy, Construct Titanic Fists (d8+4 damage) 14 HP 3 armor Forceful Special Qualities: Scrounge and Repair, Limited Autonomy Hulking brutes, all black muscle and plate, the Golem Corpus is a lesson in raw mechanical force. Simpleminded on its own, it follows a set of basic orders magically imbued into its skeleton. The exposed muscle of the brute is dark, but faintly red, under the scarred plates that cover it’s surface. The Corpus stands fully 8ft tall with inhumanly broad shoulders, defined musculature, and immense fists capable of bodily grabbing an adventurer or battering them to pieces. Notable in its body plan is the lack of a head and face, though they have on occasion been seen carrying an ornate rounded metal object slightly larger than a human head (though much to small to fit the Corpus). When one of these objects is present, the Corpus has been observed to use tools, execute strategy, and generally behave in a fashion signaling greater intelligence.
“The Golem Corpus is a vicious guard dog. If they are present, it’s long-dead creators needed something protected. Doors, Vaults, Prisons, Laboratories, what have you... the Corpus mindlessly defends with fanatical devotion.”
- Findings on Arcane Constructs, 5th ed.
Instinct: to follow its orders- Overwhelm
- Grab/Wield/Toss Foes
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Elder Vampire Solitary, Magical, Devious, Organized, Intelligent Black Bolt (b[2d8] damage 1 piercing) 16 HP 4 armor Close, Ignores Armor, Far Special Qualities: Step through shadows Instinct: to protect its lineage
- Smite with black magic
- Finger of Death: Defy Danger or take your last breath
- Plague of Undeath
- Call the Broodlings
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Charybdan Vampire Group, Stealthy, Intelligent, Hoarder Sword and Fang (d8 damage 2 piercing) 6 HP 0 armor Close Special Qualities: Step through the shadows Having lost the reliable nourishment of the Well, the villagers soon were reminded why vampirism is referred to by most as a curse. Unbearable thirst drives them towards prey, primal hunger makes them cruel, and the reward of life freshly taken makes them enjoy it. They are finally what they’ve denied for so long: <i>monsters</i>. Instinct: to drink deep
- Stalk Prey
- Return from the brink