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Human Soldier Horde, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder Swords (b[2d4+2] damage 2 piercing) 3 HP 5 armor Close, Reach, Near Human soldiers in huge armies. Instinct: To defend himself and his country
- Attacks opponents
- Humans are dirty: they'll trip you, bite you, pull at your hair, stab you in weak spots, set traps, ambush you, throw rocks, set fires, run away, throw swords, and weapons at you, etc., etc.
- They congregate into armies of thousands and thousands
- They literally call for help
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Steedflames Horde, Large, Intelligent Fire (b[3w[3d6+2] damage 1 piercing) 11 HP 4 armor Reach, Far Special Qualities: It can breathe fire Jurassic Park Velociraptors with the ability to breathe fire, as well as horns, and small flightless wings. Instinct: To defend its pack
- Burn people alive
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Krakens Solitary, Huge, Stealthy, Intelligent, Terrifying Its tentacles (b[2d10+5] damage 3 piercing) 20 HP 0 armor Reach, Far Special Qualities: It is a giant ugly squid. Krakens are huge eight-tentacled monsters that live in every ocean, and hunt down ships to eat people. They prefer fogs when ships are more isolated, and more easily targeted. Instinct: To eat
- Sink ships
- It sneaks up on prey
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Sinister Kings Solitary, Huge, Magical, Stealthy, Intelligent, Cautious, Construct, Terrifying, Amorphous Its arms (b[2d10+7] damage 4 piercing) 31 HP 8 armor Reach, Forceful, Ignores Armor, Far Special Qualities: It can fly, Can be controlled using soulslavery, They are huge, and obviously very predatory Sinister Kings are white tallmen without eyes, hair, horns, or wings, and with nine lyzard-like tails instead of fox-like tails. They are intelligent so they can fly. They are actively very violent. Instinct: To destroy
- Destroys villages
- About as intelligent as a human, willing to set traps, hide, trip its opponents
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Thylycaons Horde, Organized, Intelligent Its fangs (b[2d4] damage 3 piercing) 3 HP 0 armor Close, Near They are thylacines, striped wolf-like creatures that organize into packs, and go after single humans or small groups. Instinct: To eat
- Eats people
- They howl to attract more thylycaons
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Sandworms Solitary, Huge, Stealthy, Devious, Intelligent, Terrifying Its mouth (d8+7 damage 4 piercing) 20 HP 0 armor Reach, Forceful Special Qualities: Can swim in sand, can camouflage its skin, It is a giant tower of worm flesh, bony claws, and eyes Sandworms are giant worms that can swim in sand, and surprise their prey by burrowing underneath them, and jumping up to eat them. They set traps, and are known to run away if their initial attacks don't work. Instinct: To eat
- Eat people
- It surprises its victims by burrowing under them or setting traps for them
- It surprises you and is hard to fight because it runs away
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Sayerthenner Scoripions Solitary, Large, Devious, Cautious Its stinger (b[2d8+2] damage 4 piercing) 16 HP 6 armor Reach, Near Giant yellow scorpions. They are solitary, and tend to live in small burrows or caves. Some of them live in the sea, while others live on land. Instinct: To be left alone
- Poisons people
- Its injects you with venom