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Mandragora Beast Solitary, Large, Hoarder 5” fangs (d10 damage 1 piercing) 16 HP 1 armor Far Special Qualities: Sleep moan (twice as effective vs. Dwarves’j Just your average Cave Lizard here. Move along, nothing to see. Mind the sticky, crystalline web strands, though. And please, step over the cocooned Dwarf. Instinct: To catch and cocoon
- Wail them to sleep
- Spin a sticky, crystal web
- Sniff out treasure
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Stray Moose Solitary, Huge, Devious Wild Moose Chase (b[2d10+7] damage 2 piercing) 24 HP 5 armor Reach, Forceful This is a moose. I’m sorry it has to end this way. Instinct: to demonstrate supremacy
- TPK: kill fast, eat grass
- I’m so sorry.
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Skeleton Chimera Solitary, Large, Magical, Construct Burst of purple flames (d10+4 damage) 24 HP 3 armor Forceful, Ignores Armor Special Qualities: Created by powerful necromancers What would happen if a insane wizard and a powerful necromancer had a experiment together? The skeleton chimera is a close answer. With the best of both magical powers by not needing any kind of resources besides the necromantic energy the Skeletal Chimera is born. Not only is capable of the dreadful ways of perverting nature like the Chimera, the Skeletal Chimera perverts the way of the life itself. If the chimera was the worst sort of abomination affronting all natural life the skeletal chimera is an intentional way to affront all natural laws. Instinct: To do as commanded even after death
- To ensure obedience
- Arise dreadful allies
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Coin Spirit Solitary, Tiny, Magical, Intelligent, Planar, Amorphous Treasure Swirl: whirling tornado of coins, gems, what have you. (d12-2 damage) 15 HP 5 armor Hand, Near Special Qualities: insubstantial, summoned by a caster, can only manifest a short time Everyone wants money. Coins. Treasure. They lust after. But it has a cost. That cost is me. Instinct: To turn your greed against you
- Use treasure as a weapon
- Hurl: target gets flung across the room.
- Turn your greed against you
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The Buffetleaux Solitary, Large, Terrifying horns of plenty (of pain) (d10+4 damage) 16 HP 0 armor Forceful, Reach Special Qualities: body of food, apple of its eyes Sometimes, a buffet goes horribly, horribly wrong. Some wizardly chef decides to infuse their meats with the Arcane, and hell breaks loose. It thinks it's an animal, yearning to be free, but it's an arrangement of cooked food spun into what appears to be a horned beast. It can be calmed, but the thing won't survive in the wild. Instinct: Instinct: to escape and rampage
- bash straight through a wall
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Ice Sculpture Solitary, Stealthy, Construct freezing screech (d10 damage) 12 HP 4 armor Close, Ignores Armor Special Qualities: resists the cold, despises the fire In the frozen north, mad mages and artists have been known to construct vampiric statues of solid ice from terrifying nature spirits. These "creatures" are then delivered under the guise of being normal decorations, often with monikers such as "nevermelt ice sculptures" and the like. The price is too good to be true, in this case--the ice sculptures lie in wait, freeze the blood of their victims' bodies, and then magically drain it to prolong their existence. Some say that it drinks punch as well. Instinct: Instinct: to bloody the waters
- drink the blood of the frozen
- indistinguishable from a nonmagical sculpture of ice
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Spikeshock Solitary, Huge, Intelligent, Amorphous BASH! (d10+7 damage 2 piercing) 31 HP 4 armor Reach, Forceful, Ignores Armor Special Qualities: Thorny A large creature made out of entangled thick vines and a beating core in the middle making up arms and legs as well as a body. It oozes blue stuff that can sometimes form up into gelatinous cube. And if you are able to untangle it or cut through the mass of vines and reach core, you can destroy it, if you don't destroy the core it is never truly dead. And it's gaping mouth doesn't help either. Instinct: to enjoy peace and quite
- Fire thorns from its body
- Engulf a creature
- Relax
- Trap somebody in vines
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Clockwork Defender Group, Large, Organized, Construct Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor Forceful Special Qualities: Metal, Clockwork, Well-hidden weak spot "The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks
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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
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Indoctrinated Mechademon Horde, Terrifying Arm Cannon (d6+4 damage) 3 HP 1 armor Close, Forceful, Near Special Qualities: Converted into a frightening humanoid mass of machine and flesh Instinct: To destroy and kill
- Mindlessly charges into battle