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Pharblex Spattergoo Solitary, Magical, Devious, Intelligent, Cautious Spear (d8 damage) 12 HP 3 armor Close, Reach Special Qualities: Amphibious Pharblex Spattergoo is a deranged bullywug druid. He whips his followers into a fervor by using a combination of hallucinogenic drugs and mind-altering gases. Pharblex portrays himself as a prophet or cleric, but his actual magical powers are more druid-like: giving him the ability to warp and control nature. His tainted magics make his druidic spells corrupt the world around him. Instinct: Warp the minds of his tribe
- Corrupt nature
- Conjure toxic plant life
- His strikes are poisonous
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Azbara Jos Solitary, Stealthy, Magical, Devious, Intelligent Ray of Frost (d8 damage) 12 HP 2 armor Close, Ignores Armor, Far A Red Wizard, Azbara Jos assists Dralmorrer and the cult for his own reasons - but he is not committed to their cause. If things turn against him, he will quickly flee and leave his 'allies' to their fate. Azbara prefers to deal with others civilly before resorting to casting spells - but this is certainly not because he thinks himself incapable Instinct: Use magic to defeat his enemies
- Further the cause of the Red Wizards
- Turn invisible
- Lob a fireball
- Counter or dispel magic
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Dralmorrer Borngray Solitary, Magical, Intelligent, Cautious, Hoarder Longsword (d10 damage) 12 HP 3 armor Close Dralmorrer Borngray firmly believes that elves are the only race that deserves to live. He seeks to resurrect Tiamat believing the Queen of Dragons will cleanse the world of other races, while the elves survive on their home island. Dralmorrer particularly despises the Bullywugs he is forced to work with and puts them down whenever he can. SImultaneously, he subtly does things to help the lizardfolk - such as giving them metal weapons. Dralmorrer has learned a dew spells, but prefers to fight with his longsword Instinct: To restore elvish rule
- Boss around another
- Fire a magic missle
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Frulam Mondath Solitary, Divine, Magical, Intelligent, Hoarder Halberd (d10 damage) 14 HP 2 armor Close, Reach Frulam Mondath is a cleric of Tiamat. While she favours the Halberd in battle, she can cast a fair amount of clerical spells - including spells to heal her allies, bind her enemies and defend herself and follows of Tiamat. Frulam is a dedicated follower of Tiamat, but she is motivated by greed. She prefers to lead from the back in a heavily guarded position. She is also not about to die for her deity if she can avoid it - after all in death their is neither power not gold Instinct: To gain more power and wealth
- Rally Tiamat's Followers!
- Heal her allies
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Guard Drake Group, Organized Bite (d8 damage) 6 HP 1 armor Close Guard drakes are a specific breed of drake raised to protect something or someone. They are fiercely loyal to their duties, and often trained to sound an alarm before launching their attack Instinct: To follow commands
- Defend its master
- Howl an alert
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Scout Group, Intelligent Longbow (d8 damage) 6 HP 1 armor Close, Far Special Qualities: Excellent hearing and sight Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides or provide military reconnaissance. Instinct: To keep an eye on things
- Hunt and track
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Langdedrosa Cyanwrath Solitary, Intelligent Greatsword (b[2d10] damage) 12 HP 2 armor Close, Reach Special Qualities: Scales coursing with lightning A half-blue dragon who serves the Cult of the Dragon. Langdedrossa Cyanwrath is human in shape but seven-feet tall with blue scales, claws and a dragon-like head. Though he serves the cult faithfully, Cyanwrath's primary motivation is to prove his own strength through combat. He will push to take on whoever he perceives as the strongest warrior in single combat - offering bargains or other terms to prevent interference or trickery. He is an honourable creature, and if his conditions are agreed to, he will uphold his side of the bargain Instinct: To prove his strength
- Challenge the most powerful enemy
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Dragonclaw Group, Organized, Intelligent Scimitar (d8 damage) 6 HP 1 armor Close Special Qualities: Fanatically loyal After passing a series of tests, an initiate begins to rise in the ranks of the cult of the dragon - first as a Dragonclaw. Dragonclaws try to overwhelm their enemies as a group and are fanatically devoted to the cult making them difficult to scare into fleeing or convince to betray their brethren Instinct: Serve The Cult of the Dragon
- slay enemies of The Cult of The Dragon
- Isolate and corner an enemy
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Winged Kobold Horde, Small, Stealthy, Organized, Intelligent Drop a Rock (d6 damage) 3 HP 1 armor Close, Near Special Qualities: Wings, Dragon Connection These are a special form of kobold that have functional wings. They prefer to fly above their enemies, dropping rock or other items or swooping down to steal whatever they can grab. Instinct: To serve dragons
- Fly over them
- Call on dragons or draconic allies
- Retreat and Regroup
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Giant Lizard Group, Large Bite (d8 damage) 14 HP 1 armor Giant lizards are oversized lizards bred to serve as mounts or draft animals. While they will defend themselves if attacked, they tend to be pretty docile and content as long as they are fed Instinct: To eat and be content
- Carry a load