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Kitchen Sink Solitary, Huge, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar, Construct, Terrifying, Amorphous TAKE HP (b[2d10+9] damage 4 piercing) 33 HP 8 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: HP!, NOT ENOUGH HP, Ew, not enough HP This is a test monster to see what the maximums for the generator are. Instinct: ALL THE HPs!
- Testing what happens if you throw everything but the kitchen sink at monster creation
- More HP than you think probably
- MOAR HP
- YOU CAN"T KILL IT
- NEED MOAR HP
- THE ESSENCE OF HP
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Pleasure Golem Solitary, Divine, Magical, Intelligent, Hoarder, Construct, Terrifying Claws and Teeth (w[2d10] damage) 22 HP 1 armor Close Special Qualities: Many body parts stitched together, Inhumanly beautiful The “Science” of the Frankenstein Monster seems more or less handwaved, but comprises cobbling together organic parts and using either lightning or magic. Unlike those, or the typical Flesh Golem, This creature is held together by a Sex Hex. Instinct: To Follow Orders
- Take punishment without complaint
- Heighten Pleasure
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The Grim Reaper Solitary, Divine, Magical, Intelligent, Hoarder, Planar, Terrifying, Amorphous Great Scythe (b[3d12+6] damage 4 piercing) 21 HP 6 armor Close, Forceful, Reach, Ignores Armor Special Qualities: Made of Bone, Shrouded in Shadow, Speaks in All Caps Death is frequently imagined as a personified force--also known as the Grim Reaper (usually depicted as a berobed skeleton that seems masculine wielding a scythe, although in certain cultures death is perceived as female, and not skeletonized in those cases)--causes the victim's death by coming to collect that person's soul. Other beliefs hold that Death is only a psychopomp, a benevolent figure who serves to gently sever the last ties between the soul and the body, and to guide the deceased to the afterlife, without having any control over when or how the victim dies. Instinct: To complete the circle of life
- Guide souls through the Black Gates
- Syphon Life Energy
- Inescapable
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Yellow Bird Mount Group, Large, Intelligent, Hoarder Beak! (w[2d8+2] damage 1 piercing) 10 HP 3 armor Special Qualities: Gliding Wings This non-copyright infringing bird shows up in a bunch of JRPGs Instinct: Kweh!
- Sprint!
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The Mountain Turtle Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Cautious, Hoarder, Terrifying Stomp (b[2d12+9] damage 4 piercing) 26 HP 7 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Spiked shell, It's a walking mountain! Largest and oldest living creature known to man. Said to have been born at the dawn of time itself, this creature first appears in documents from the earliest civilizations in written history. According to said records, metal procured from its shell is among the strongest in the world, and capable of producing great barrier magics. Instinct: To lash out at those who hinder its slumber
- Shake the very ground
- Spin like a top
- Rockbreath
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Eiji's Thugs Horde, Large, Stealthy, Intelligent, Cautious, Hoarder improvised weapon (b[2d6+2] damage) 11 HP 2 armor Near Eiji Matsuda is deeply concerned with his image, so when someone slights him in any way he brings his lackeys down on their ass. Instinct: to assert dominance
- Surround 'em
- Psych Out
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Shadow Shinji Gowa Solitary, Intelligent, Hoarder, Construct, Terrifying Good Thrashin' (b[2d10+2] damage) 20 HP 1 armor Close, Forceful Special Qualities: H-Virus, Marked with scars from many diseases, Tentacle Summoning Shinji was once an unassuming, yet somewhat perverted Gym instructor at Special K College in the town of Kagemusha, in the Kagemusha Prefecture of Japan. Some years ago (7 as of this writing) Shinji witnessed some tentacle monster attacks on the town, and tried to save some of the victims. He himself was carried off. Due to his perversion, no rescue attempt was mounted. He has come to resent this in the passing years, and seeks any who were involved in the original incident for revenge, and/or perhaps a little pervin'. Instinct: To pay them back for abandoning Him
- Pervin' Out
- Waves of Guilt
- Bind them in tentacles
- Violate them
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Hashihime Solitary, Divine Torches in her mouth (d10+4 damage 1 piercing) 14 HP 1 armor Close, Reach Hashihime are intensely jealous spirits who inhabit bridges — in particular, very old and very long bridges. A hashihime may take different forms depending on occasion, however they are commonly depicted wearing white robes, white face-paint, an iron trivet worn as a crown, and carrying five candles. This is a ceremonial outfit used to perform curses. Instinct: To protect those who honor her
- Guard a bridge from invaders
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Kage onna Group, Stealthy Jump Scare (d6 damage) 6 HP 0 armor Close, Near Kage onna are shadows of women which appear projected onto windows and doors when there is no one around to cast them. They appear late at night when the moon is bright, as the paper sliding doors and windows of traditional Japanese homes are particularly good at catching shadows in the moonlight. They usually take the form of a young lady, though occasionally they appear as an old crone with a bell hanging from her neck. Instinct: To signify a haunted place
- serve as a beacon for other yokai
- what was that?
- did you just see that?