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Sphere of Annihilation Solitary, Small, Magical, Divine, Intelligent, Planar, Construct, Terrifying, Amorphous Annihilating touch (b[2d12+6] damage) 25 HP 7 armor Close, Ignores Armor, Messy Special Qualities: Consumes mundane objects utterly, a quantum consequence of magic, a deep black emptiness, completely destroyed by powerful magics This black Sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. *It is noteworthy that while it consumes any normal object it touches utterly, things that have souls, such as magic items, and sentient beings trade damage as normal. Instinct: Abide by the control of a dominant spellcaster
- Destroy Everything
- carry on inexorably
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Tantarian Solitary, Large, Stealthy, Divine, Devious, Intelligent, Planar, Construct, Terrifying Paper Storm (d8 damage) 26 HP 4 armor (0 when open) Near, Far Special Qualities: Levitation, paper pages, bound in humanoid leather, can attack an area Legends tell of an infernal library watched over by an animated book of great power that was once a powerful demon with 36 Legions under its command. The legends go on to state that treachery befell the demon's mortal body but not before he had laid a contingency plan for his body to be contained in the foul tome. Instinct: to teach all Arts and Sciences unto any;
- Watch over the Infernal Library
- Open its pages
- Absorb their knowledge
- Close its pages
- Strike with the spine
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The Steel King Solitary, Large, Divine, Intelligent, Hoarder, Planar, Terrifying, Amorphous Hellforge Hammer (b[2d12+4] damage) 25 HP 6 armor Forceful Special Qualities: jagged metal is riveted directly to its body The Steel King was once a mortal gone to the mountain of the gods to become a disciple of the dwarven god of smithing, Navanor Truestone. Around this time, the god's daughter Inebra Truestone was but a godling. The mortal attempted to woo her while under her father's tutelage, and when the father found out, the mortal was cast to the fiery underworld. The citizens of Towmyen think this has something to do with why the Blasted Wasteland is so large. Instinct: To shape things as it wishes
- Toil away
- it's all in the quench
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Ruby 'Clot' Guardian Solitary, Large, Magical, Divine, Intelligent Crystalline Fist (d10+2 damage 1 piercing) 22 HP 6 armor Reach This foul creature can be found at important junctures within the Ruby Caverns, such as the East Atrium. Rumor has it that the Sapphire Guardian guards the West as well. Instinct: Patrol the Ruby Caverns
- Stand guard over its domain
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Rocks Fall Solitary, Huge, Magical, Divine, Intelligent, Planar, Construct, Terrifying, Amorphous Rocks... Falling (b[2d12+9] damage) ∞ HP ∞ armor Reach, Forceful, Ignores Armor, Far Special Qualities: Assa'ole Gee Emm, annihilates dickheads, who screwed the pooch Seriously guys, come on, I can't believe I have to explain it to you further, It's like you guys are asking for punishment. Instinct: Everyone dies.
- It's over
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A Little Ol' Mob Horde, Huge, Organized, Intelligent Torches and Pitchforks (w[2d6] damage) 11 HP 0 armor Reach Special Qualities: Too much for one man to control Something went wrong, someone did something bad, The Media got wind of it and blew it all out of purportion, and now people are rioting in the streets burning stalls and wagons, barricading parts of the town and whatnot. Instinct: Stick it to The Man
- Chewing up the scenery
- Rally for the Cause
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A Whole Damn Army Horde, Huge, Organized, Intelligent, Terrifying Wall of Steel (b[2d6+7] damage 1 piercing) 30 HP 4 armor Reach, Forceful, Near, Far Special Qualities: A Metric Shitload of people!, Pick 2 moves below, plus Shatter Their Morale! Every once in a while, a noble calls for a great force to be gathered by the conglomeration of his vassals. This is the result. Instinct: Just following orders
- Shatter Their Morale! (any)
- Loose! (Archers)
- Surround Them! (Infantry)
- Crush the Opposition! (Cavalry)
- Hold the Lines! (Pikes)
- Sound... the Reinfocements (Commander).
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Cursed Jewelry Solitary, Tiny, Intelligent, Hoarder, Construct, Amorphous, Stealthy Strangle (d8-2 damage) 19 HP 4 armor Hand, Ignores Armor Special Qualities: Made of precious metals and gems This piece of jewelry can be found in a treasure trove. It may not necessarily be a necklace, but if not, it will resize to about that size whenever the user is unaware, and travel to the neck where it does its ghastly deed. Instinct: Steal the air that they breathe
- Entice potential victims
- Move around on the sly
- Tighten its grasp on either the mind, or the body
- Make an animated escape upon discovery