The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor Hand, Ignores Armor Special Qualities: Completely intangible swarms
Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills
Sewer Monkey Horde, Small, Devious Tooth and Claw (d8 damage) 3 HP 0 armor Close
After escaping from a visiting circus many years ago, these monkeys have somehow learned to live and thrive in the city bowels. Fur bleached white from strange chemicals, they are small, mean, and sharp toothed. Many larger animals have learned the hard way that it's best avoid their territory and stay out of their path. Instinct: To defend territory
- Overpower through numbers
- Infect wounds
BOSS: The Kill-Stealer Solitary, Divine, Intelligent Magic Ultra-Greatsword (b[2d12+4] damage 2 piercing), leap-attack +1d10, impact-shockwave +4 24 HP 3 armor Close, Forceful Special Qualities: Leapattacks for kill-stealing low-HP-foes, Opens passage to godly realm of war on low HP
The Kill-Stealer is a strange thing and many of the few survivors can tell their own story about it...him. Once, so the story goes, he was a mighty warrior, a living legend on the battlefield, unparalleled in his skill and sense for judgement. They say, on the day of his greatest victory the god of war itself climbed down to the bloodsoaked battlefield and offered him a deal, to live, to fight and to kill forever in his name, satisfying the gods favor, gaining immortality. The Warrior gladly excepted this glorious offer - but after centuries of spilling blood, of killing, wading through blood, gore and severed limbs, decorating the world with the intrails of the ones that stood in his way he began to forget everything else. Left was little more than the search for the next kill. No matter what, where or to what price. Well and of course there seems to be still something strange left of his character. If it's true... Instinct: to achieve highest kill-death-rate - ever
- Steals kills of lesser foes.
- Can't die by a mundane cause.
- On low HP will ascend to the realm of the god of war.
- Will return if there are kills to steal.
- His sword always returns to its master.
- Impressive echoing voice.
- Impressive glowing eyes inside epic, horned helmet.
- Collects trophies of impressive foes.
BOSS: Mage Troll Solitary, Huge, Magical, Intelligent, Cautious Bash with its giant shield. Release absorbed magic. (d12+5 damage) 24 HP 5 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Swallow magic, negating all effects., Shield itself, negating damage with the shield.
You know trolls, right? Those dumb, huge giants in the swamps and hills, caves and mountains. Well, this one is different, dont meet them unprepared. Maybe dont meet them at all, if you are no bad-ass fighter dude. Because your mage wont help you with this one, no Sir. The Mage Troll might be as huge as its brethren and carries everywhere this large shield. You might want a siege weapon for that one, because normal weapons? Please, what do you want to do with a sword against a massive wall of stone and steel. At least the shield might be vulnerable to magic while the Mage Troll is not. It's a greedy fellow, always looking for the sweet scent of magic and he will meet your spells with open arms. Or mouth. You tried a fireball against it? Get out of the way or the blast of vile chaos-magic will kick you off your feet. You tried a healing spell, while standing next to him? Even if you are not crushed by the shield in the next splitseconds, you will feel worse after what the Mage Troll did to your... "healing"-magic. Stay away from this guy. Instinct: to absorb and cast magic.
- Use heroe's magic against them.
- Absorb Magic and Spells.
- Turns your magic to devestating chaos.
The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near
"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
Clockwork Defender Group, Large, Organized, Construct Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor Forceful Special Qualities: Metal, Clockwork, Well-hidden weak spot
"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks