Most Recent Creation
Mountain Ghost, Boss Solitary, Huge, Magical, Divine, Intelligent, Construct Blade, stomp (b[2d12+7] damage 2 piercing) 26 HP 6 armor Reach, Forceful, Near Special Qualities: Posessed by the spirit of the Arch-Druid
Huge many-limbd spider, made entirely out of obsidian, full of veins of precious ores and crystal. The only vulnerable spots of the creature are the belly-"mouth" for a short amount of time while breathing ore/shards & the large runes on the back of the creature. The (3) runes can only targeted from range, when at least 3/10 legs are damaged and not regrown yet. Or if someone gets on the back of the ghost into melee-range of the runes. Instinct: to destroy intruders
- Protect the Main Gate
- Grow a huge blade from molten ore or crystal..
- Spew molten ore & crystal shards.
- Jump & crushing landing
- Control elements (cold, heat, water, earth)
- Grow spikes from the main body for defense.
- Regrow limbs
Most Recent Up-vote
The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near
"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters