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Carnivorous Tadpole Swarm Solitary, Tiny Drains Blood (d10-2 damage 1 piercing) 6 HP 0 armor Hand Special Qualities: Aquatic The immature aquatic form of Flying Vampire Frog these vampiric tadpoles can represent a real threat when the creatures blood lust causes them to form a swarm. Instinct: Drain Blood!
- Swarms
- Attacks in a frenzy
- Relentless
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Flying Vampire Frog Group, Tiny Bite (d6-2 damage 1 piercing) 4 HP 0 armor Hand A terrifying union of giant tropical tree frog and vampire bat; the Flying Vampire Frog haunts jungles and rain forest eager for its next liquid meal. Custom Move: When a stirge drains your vitality, ROLL+CON. On a 10+, It's just a little blood. On a 7-9, it's a lot of blood and you choose 1. You must Defy danger versus Constitution before you can go back fighting. You take -1 ongoing until you Make camp. You are overcome with a "blood rage" and must fight to you or your foe is dead. On a 6-,You're too weak to fight until you next make camp. Instinct: Drains blood
- Swoops down on prey
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Bone Devil Solitary, Planar Demoniac chains (b[2d10] damage) 12 HP 3 armor Close, Far Bone devils appear as skeletons wrapped in chains. They will relentlessly seek escaped souls and ignore everything else if possible. If confronted they are ruthless. Instinct: Shreds
- Retrieves souls
- Devil from hell dimension
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Magma Golem Solitary, Construct Smash (d10+2 damage 2 piercing) 12 HP 3 armor Close, Forceful Special Qualities: Relentless, Immune to fire damage Magma golems are powerful magical automatons created from the raw material of magma. Hard rock on the outside with a core of lava inside; they may breathe fire. Custom Move: When a magma golem breathes his mystic fire at you, ROLL+WIS. On a 10+, you find suitable cover. On a 7-9, you dodged but choose 1 anyway: Your weapon melts on your hand. Your armor burns and leaves you breathless for a while(-1 on all rolls until you next make camp) Say goodbye to your backpack. On a 6-, take 2d6 in fire damage. Instinct: Incinerates
- Guards
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Weaver in the Darkness Solitary, Small, Magical, Stealthy, Planar, Amorphous Consume life (d12 damage) 15 HP 0 Close, Near Special Qualities: Amorphous, Undead, Harmed only by magic or magic weapons "A coldly shining, hueless globe, round as a puffball and large as a human head, had risen from the fissure and was hovering above it like a mimic moon. The thing oscillated with a slight but ceaseless vibratory motion. From it, as if caused by this vibration, the heavy humming poured, and the light fell in ever-trembling waves.It seemed that the light and sound were woven upon the senses... like some Lethean spell." -Clark Ashton Smith (Custom Move: When first gaze upon the Weaver, ROLL+INT. On a 10+, you ignore its enthralling enchantment! On a 7-9,: You take -1 ongoing while distracted by its siren lights and song. On a 6-, you're transformed into a living immobile statue as long as the Weaver is present.) Instinct: Drain Life
- Enthrall Victims
- Charm bystanders
- Weaves illusions
- Consume corpses
- Haunts tombs and crypts
- Based on Clark Ashton Smith's "Weaver in the Vault"
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Sussurus Solitary, Large, Construct Pummel (d10 damage) 19 HP 1 armor Near Special Qualities: Music that soothes the undead, Tomb guardian Su·sur·rus: whispering, murmuring, or rustling. "the susurrus of the stream" Or... A big headless ape made of honeycombed bone channels? Wind blows through it and makes a sound that forces sleeps on undead? Check and double check. Many a party has destroyed this tomb guardian only to awaken things far worse... Instinct: Attacks tomb raiders
- Creates undead pacifying music
- Guards tombs
- Sees with echolocation like a bat
- Immune to Illusions and Invisability
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The Coco Solitary, Stealthy, Intelligent Drains Life (d10 damage) 10 HP 0 armor Close, Ignores Armor Special Qualities: Undead, Shapeshifter The Coco (or Cuco, Coca, Cuca, Cucuy) is a mythical ghost-monster, equivalent to the bogeyman, found in many Hispanic and Lusophone countries. He can also be considered a Hispanic version of a bugbear,as it is a commonly used figure of speech representing an irrational or exaggerated fear. The Coco is a male being while Coca is the female version of the mythical monster, although it is not possible to distinguish one from the other as both are the representation of the same being. The Coco is actually an undead, murdered child that preys on other children. Children killed but not consumed by a Coco will arise as a a Coco within three days of being drained.The Coco's true form is hideous, that of a twisted, half melted corpse child in rags. It will normally not reveal its true form if and will only appear as a cloaked figure if not shapeshifting. It can appear as anything roughly human to child-sized, but radiates magic and evil strongly. The Cuco is normally cowardly but has been known to work as a spy for other undead. It dislikes, but can endure, sunlight.It is vulernable to holy water and will normally not cross salt or running water. Instinct: Devours children
- Shapeshifts
- Plots evil
- Spy
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Jersey Devil Solitary, Planar, Terrifying Hooves (w[2d10] damage 1 piercing) 12 HP 1 armor Close, Reach Special Qualities: Unholy seer Allegedly the thirteenth offspring of the 'Witch' Leeds and Satan as a father the little tyke was born sometime around 1735. After his blessed arrival he immediately turned into the "Jersey Devil". The Jersey Devil apparently sprang into being full sized with a goat head, bat wings, horse's hooves, and a bifurcated tail. The Jersey Devil is like a banshee, a occult creature that acts as an omen for coming disaster. It will provide knowledge that only serves to drive its hearer to their own destruction, like the witches in Shakespeare's Macbeth. Instinct: Ill omen
- Swoops
- Has terrible occult knowledge
- Promises doom
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La Llorona Solitary, Magical, Devious, Intelligent, Terrifying Death cry (d8 damage) 12 HP 4 armor Close, Ignores Armor Special Qualities: Drowns Children, Incorporeal La Llorona ("The Weeping Woman") is a legendary ghost prominent in the folklore of Hispanic America. According to the tradition, La Llorona is the ghost of a woman who lost her children and cries while looking for them by the river, often causing misfortune to those who hear her. Parents often use this story to prevent their children from wandering out at night. In some versions of this tale and legend, La Llorona will kidnap wandering children who resemble her missing children, asking her children for forgiveness and drowning these other children to take their place, but they never forgive her and she keeps trying. People who claim to have seen her say she appears at night or in the late evenings from rivers or lakes in Mexico. Some believe that those who hear the wails of La Llorona are marked for death but those who escape in time are not so marked, similar to the Gaelic banshee legend. She is said to cry, ¡Ay, mis hijos! ("Oh, my children!") Instinct: Steal life from children
- Search in endless grief
- Undead
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Crypt Wight Group, Devious, Intelligent, Cautious, Hoarder, Terrifying Ghost Blade (d6 damage) 10 HP 4 armor Close, Near Special Qualities: Undead A crypt wight is a corpse given a semblance of life through a fallen spirit's love of violence and hatred. A crypt wight can drain the life energy out of victims by touch or blade, turning them into new wights upon death. Crypt wights may not leave their tombs and sunlight is fatal to them. They may not cross running water or salt. Silver weapons do double damage. A crypt wight appears as a weird and twisted reflection of the form it had in life. Wights are always evil. Custom Move: When a crypt wight first drains you with its ghost blade or touch, ROLL+CON; On a 10+, it fails and you take no damage On a 7-9, choose 1; On a -6 or less fail take all three. Take d6 of damage damage. Take -1 ongoing until you make camp. Loose 1 point of Strength until you make camp. On a 6-, all three take effect. Instinct: Drains Life
- Haunts
- Drains Life
- Create new wights
- Create magical darkness
- Taunt the living