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Tolkien Ogre Group, Large, Hoarder Bash (d8+2 damage) 10 HP 0 armor Forceful Sometimes called a "Troll" this brutish; dim-witted being does not regenerate but will turn to stone in daylight. Instinct: Devour
- Smash
- Speak in cockney accent
- Debate Recipes for dwarf
- Loves Martha Stewart
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Sewer Guard Group, Intelligent, Cautious Club (d8 damage) 6 HP 1 armor Close Considered the worst duty in the New City; City Watch Sewer Guards are eager for bribes but not trouble. Instinct: Ignore Trouble
- Take bribe
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Giant Toad Solitary, Large Bite (d6 damage) 16 HP 0 armor Special Qualities: Engulf with Tongue Stubby warts dot the skin of this horse-sized brown toad. Its throat bulges and ripples as though about to croak. Custom Moves: When you engulfed by the Toad, roll+DEX. On a 10+, you avoid the toad’s jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the toad demon swallows you whole. When you're inside take -1 forward from the demon's digestive juices and don't get too comfortable. The Toad Demon will digest anything but stone and metal. When you try to escape the Giant Toad, roll+CON. On a miss, the demon deals damage to you and some of your non-stone and non-metal stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: *You get out *Deal your damage to the mimic *None of your stuff is ruined. On a miss, the toad deals damage to you. Instinct: Suprise
- Hunt
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Large Spider Group, Tiny Bite (d8-2 damage) 3 HP 0 armor Hand A spider of unusual size! Instinct: Trap prey
- Spin Webs
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Old City Thieves' Leader Horde, Stealthy, Hoarder Stab (w[2d4] damage) 3 HP 0 armor Close The leader of the Old City Stabbers, "Hag" Johnson knows how to lie and trick her way out of a desperate situation (Think of a female "Fagin" from Oliver Twist.)Elderly but still evil and tough. Instinct: Mislead
- Backstab
- Lie
- Steal
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Old City Thief Group, Intelligent Shiv (d4 damage) 3 HP 0 armor Close This down and out Thieves' Gang ("Old City Stabbers") lairs in the underground ruins of the Old City; weak but also desperate and vicious. Instinct: Steal
- Stab
- Steal
- Lie
- Runaway
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Magical Chest Solitary, Small, Stealthy, Hoarder, Construct Toothy Lid (w[2d8] damage) 8 HP 1 armor Close Special Qualities: Arcane Construct, Full of Tricks, Liar A minor arcane created mimic; the enchanted chest is enhanced with intelligence and arcane tricks; it will do anything to prevent loss of the treasure within but will choose lies over violence. Instinct: To keep precious contents safe
- Scuttle off when touched
- Lead party to trap
- Wail to attract other dungeon denizens
- Pour forth flaming oil (2d6 dmg)
- Spew smog
- Send party on useless quest
- Liar
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Alchemical Ooze Solitary, Stealthy, Amorphous Acidic Grab (d8 damage) 12 HP Close Special Qualities: Steals voices, Shapeshifts, Amphorous Formed from accumulations of runoff from arcane laboratories and regions of magical calamity, alchemical oozes are a sort of weak cousin to the true doppelganger. Briefly able to assume a human shape and mimic the voice of previous victims the ooze will seek to lure a meal to a dark, secluded spot and dine on the poor fool. Children or lost maidens are a favorite lure. Alchemical Oozes gain the voices of previous victims but are cunning as opposed to intelligent. Instinct: Dissolve flesh!
- Arcane accident
- Can mimic human shape and voice
- Always hungry
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Mechanical Hydra Solitary, Large, Construct Rends with metal teeth (d10+2 damage) 20 HP 2 armor Special Qualities: Breathes steam, Arcane Construct This steampunk horror was designed to mimic the fearsome magical hydra;its mechanic nature prevents regrowing heads but allows its three heads to breathe scalding steam (1d8) on victims. Rumored to have been invented by the infamous Engineer Ferremesz. Instinct: Obey master
- Breathes steam
- Each head gets attack
- Slow and noisy
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Living Statue Solitary, Construct Fists (d10 damage) 14 HP 1 armor Close Special Qualities: Arcane construct Living Statues are constructs like Golems, but usually more fragile and achievable at lower cost - represented by the generally weaker combat statistics and fewer magical immunities. The arcane short cut to creating a Living Statue is imbuing the creation with a greater degree of will. Independent thought makes Living Statues less reliable as guards and servants -they're capable of interpreting commands loosely or abandoning their posts in the interests of self preservation. Living Statues are unaffected by Sleep, but they are affected by mind control - Charm and Hold spells work against them - more evidence that a guiding consciousness is present within the construct, differentiating them from their more powerful Golem cousins. Living statues can be constructed from various materials but crystal and stone statues are the most common. Instinct: Obey Creator