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Sharknado Solitary, Huge, Magical Flung shark (b[2d10+5] damage) 23 HP 5 armor Reach, Near, Far Special Qualities: Immune to weapons. The tornado part, not the sharks part. It's a tornado. Full of sharks. 'Nuff said. 'Nuff said indeed. Instinct: To destroy
- Fling sharks at things
- Toss things around with powerful winds
- Bring forth the terrible fury of nature. And sharks.
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Daemonhost Group, Magical, Intelligent, Planar Hellfire Sword (b[2d8] damage 1 piercing) 6 HP 1 armor Close "Yes, demon, I have summoned you, and yes, it is so I may bargain with you for power. But I am not offering my soul in trade, thank you very much. But do you see that...rough looking gentleman over there? Yes the one in the other circle struggling against the chains. Here is my offer to you, demon: you allow me to bind you into his body, keeping you here in the world with a minor connection to your power, and in return, you shall do my bidding. Of course, you can refuse if you'd rather return to the hell from which I called you..." Instinct: To follow orders until it finds an out
- Channel demonic energy
- Summon and shape hellfire
- Call forth demonic allies
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Coffin Golem Solitary, Large Smash (d10+4 damage) 23 HP 7 armor Forceful, Reach Special Qualities: Unliving Vampires exist in a precarious position. They are powerful and deadly, but at the same time their weaknesses are well know. Particularly their helplessness during the day, where they must rest in their coffins. Then, one night, one vampritic wizard thought to himself, "I wonder if I could merge my coffin with the body of one of my golem servants?" Instinct: Protect the Master
- Protect its vampire master from harm
- Drive someone away by force