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Giant Centipede Group, Small bite (w[2d6] damage) 6 HP 0 armor Close A giant poisonous centipede. When a giant centipede bites you, roll+con. On a 10+, you're fine! On a 7-9, you're sickened until you get rest and a good meal. On a 4-6, you'll die within a few hours without treatment. On a 3 or less, take your last breath. Instinct: leave a dying body
- make a poisonous bite
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Giant Rats Horde, Tiny, Stealthy, Devious bite (d4-2 damage) 3 HP 1 armor Hand A mangy, infested rat. Too big! Instinct: scare off intruders
- gnaw into something
- drop from the ceiling
- inflict disease
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The Lone Wanderer Solitary, Intelligent, Hoarder battle-axe (b[2d10+2] damage 1 piercing) 12 HP 4 armor Close An ex-adventurer returning home after a failed delve. He's seen a lot in his time. Instinct: to rest and recover
- offer a tale in return for companionship and food
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Bandit Leader Solitary, Organized, Intelligent, Cautious, Hoarder longsword (b[2d10+2] damage) 16 HP 2 armor Close, Forceful A tough old bastard who leads the forest bandits! Instinct: to amass wealth
- rally his brothers
- maneuver his bandits
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Forest Bandit Group, Stealthy, Devious, Intelligent dagger (d6 damage) 6 HP 1 armor Close A not-too-bright bandit. Willing to hurt and maybe kill for money or food, but not above defecting if the tide turns. Instinct: stay alive
- attempt an extortion
- steal something
- switch to the winning side
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The Wily Rogue Solitary, Stealthy, Intelligent, Hoarder sling (d8 damage 1 piercing) 12 HP 3 armor Close, Far A slick thief living out in the woods. Instinct: to get rich easy
- steal something
- find a place to hide