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Geomancer Solitary, Magical, Intelligent, Hoarder Flying Stones (d8 damage) 20 HP 4 armor Close, Near, Far A mage who draws power from earthen spirits. In battle, he's coated in a layer of stone that flows like water. Instinct: to honor the earth and the spirits
- conjure and control earth and stone
- Offer a blessing of the earth
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Giant Lizard Solitary, Large, Stealthy Bite (d10+2 damage) 20 HP 2 armor Forceful A massive lizard who likes to swallow people whole. It's stomach has 6 hit points, 1-armor, and does 1d4 points of acid damage. Instinct: to eat and sleep
- Swallow someone whole
- Blend into the environment
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Trader Group, Stealthy, Intelligent, Hoarder Hidden daggers (w[2d6] damage) 6 HP 0 armor Close, Near A trader or explorer from up north, hoping to get rich. Might be accompanied by some hirelings or muscle (40% chance of 1d3; 20% chance of 2d4). Instinct: to bring back riches
- Offer a deal or a job
- Make promises
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Nomad Group, Stealthy, Intelligent, Cautious, Hoarder Long thin spears (d8 damage 1 piercing) 6 HP 4 armor Close, Reach, Near A nomad, accustomed to both the deserts and jungles of the south. Surprisingly nimble. Instinct: to make a profit
- Offer stories or goods of a distant land
- Offer a one-sided bargain
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Hermit Solitary, Magical, Intelligent, Hoarder Knobbly Staff (w[2d8] damage) 12 HP 0 armor Close, Reach A crotchety old hermit; maybe a hedge wizard, minor alchemist, or loner druid; maybe just crazy Instinct: to be left alone to gather 'wisdom'
- Offer a dubious concoction
- Perform a minor magical trick
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Giant Scorpion Group, Large Claws (d8+2 damage 2 piercing) 14 HP 3 armor Reach A massive scorpion, larger than a horse! Instinct: to leave it's eggs in flesh
- Sting with venom