-
Spears Solitary, Large, Intelligent, Hoarder, Terrifying A weathered tree stump (b[2d10+4] damage 2 piercing) 24 HP 3 armor Forceful, Near Special Qualities: Quick healing, Turns to stone in the light of the sun The Spears are a tribe of trolls that have been in the area for years, kept in line by a group of women, known as the Wives, who would offer them sheep to keep them away from villages. When the duke raised taxes above what the villagers could pay the Wives made a bargain with the trolls to attack passing caravans and the duke's men. Instinct: To follow their wife's instructions to the best of their ability.
- Tear limbs from trees and throw them around
-
Drunken fisher-folk Horde, Small, Organized Improvised weapons (d4 damage) 3 HP 0 armor Close The folk of Baybridge are easy to offend and quick to attack a stranger. Instinct: To rise in anger at the slightest offence
- Stumble away drunkenly after being hit
- Call out drunkenly for support
-
Sir Amery Bridgeworthy Solitary, Small, Organized Strike with his longsword (d10 damage 1 piercing) 12 HP 3 armor Close Sir Bridgeworthy has made a peace with the Spearwives. In exchange for keeping the bandits in fish the Spearwives have agreed not to attack the town. Instinct: To protect the town of Baybridge
- Declare you an outlaw
- Call upon the fisher-folk to defend themselves
-
Bandits Group, Stealthy, Organized, Hoarder Rusty daggers (d8 damage) 6 HP 1 armor Close The bandits of the southern Danbury Road are not nearly as organized as the Spearwives of the northern road but are still dangerous. Instinct: To steal what travelers carry
- Attack from ambush
- Dive into the undergrowth and disappear
- Surround travelers with the help of confederates.
-
Dogs Horde, Small, Organized Bite (b[2d6+2] damage) 3 HP 0 armor Close These curs are sad creatures, abandoned by the farm-folk of the region and left to find what food they can. Traveling people offer just as good a target as the scant deer. Instinct: To find meat where they can find it.
- Growl and bark loudly
- Howl for the pack
-
Angry Farmers Horde, Organized Torches, ongoing until put out (d4 damage) 3 HP 0 armor Close These sad folk have seen every single thing they make and don't hide well, stolen from them by bandits or the duke's tax collectors. Instinct: To keep strangers away
- Press in with improvised weapons
- Call for help from other farmers
-
Vale, the cut-purse Horde, Small, Stealthy A hidden knife (d6 damage) 3 HP 2 armor Close Vale is a handsome gnome woman that Boris has thrown out many times for thieving too openly, she has gotten very good at hiding her thefts. Instinct: To walk away unnoticed
- Cut a person's purse while they are distracted
- Stab you in the back (d8)
-
Boris, the bull-headed Solitary A notched and weathered club (b[2d10] damage) 16 HP 1 armor Close Boris is not called "bull headed" for no good reason, and he brooks no arguments when he sees someone that he thinks is up to no good. Instinct: To keep the peace in the Great Wine Inn
- Move quickly to stop trouble
-
Valshan's Guard Group Slash with a sword (d8 damage) 6 HP 4 armor Close Valshan's guards wear no insignia and all dress in different manor but they can be identified easily by the fact that they all wear some item of green and some item of purple, the Hyborian colors, and all have matching, simple swords. Instinct: To protect Valshan at the cost of their lives.
- Close Ranks around Valshan