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Chomp Fish Horde Bite (d6+2 damage) 3 HP 2 armor Close Special Qualities: Aquatic Chomp Fish are aggressive piscine creatures who bite anything and everything that steps into their waters, except others of their kind. Instinct: To eat
- Lurk in water
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Imp Group, Tiny, Stealthy, Devious, Intelligent, Planar Imp claw (d6-2 damage) 6 HP 0 armor Hand Special Qualities: Flight Imps are the children of devils. Yet unburdened by any actual duties in the infernal realms, imps instead focus on getting an education and enjoying life. Sometimes, a little bit too much. Instinct: To have fun
- Disguise itself as an animal
- Can turn invisible
- Cause shakyness with its venom
- Communicate telepathically
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Ranger Wild Lord Solitary, Intelligent Rifle (d10+2 damage 4 piercing) 12 HP 1 armor Close, Near, Far Supreme masters of the wilderness, wild lords a completely attuned to the natural world, channeling that power into every task they do. Animals fighting alongside them gain +3 damage and +3 armour. Instinct: To protect the wilds
- Work with beasts
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Ranger Hunter Group, Intelligent Rifle (d8 damage 4 piercing) 6 HP 1 armor Close, Near, Far The hunters are trained rangers, who have learned to turn their skills towards a more predatory focus. As a result, they shoot with the precision of an eagle. Any beast fighting with them gains +2 damage and +2 armour. Instinct: To protect the wild
- Work with beasts
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Ranger Tracker Horde Rifle (d6 damage 3 piercing) 3 HP 1 armor Close, Near, Far Rangers work in the wilds and have a sort of innate connection to it, though one not as powerful as that of druids. The bond manifest in skills related to survival in the wild and especially in their connection to wild animals. Any wild animal fighting alongside the ranger deals +1 damage and gains +1 armour. Instinct: To protect the wild
- Work with beat
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Cockroach Swarm Horde, Diminutive, Swarm Swarm of Nibbles (d6-4 damage) 7 HP 3 armor Hand, Ignores Armor Normally, a swarm of cockroaches is an indication of poor hygiene. But certain species gather together to eat bigger things, and when large enough, that includes humanoids. Instinct: To eat everything
- Can in fact swim
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Venomous Snake Group, Devious Venomous Bite (b[2d6] damage) 6 HP 2 armor Close A larger than average snake that is also venomous. Pretty much as advertised by the name. Instinct: To eat
- Hide under rocks
- Inflicts the sick debility with its bite
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Vampire Hunter Group, Intelligent One Handed Crossbow (b[2d8] damage 2 piercing) 6 HP 3 armor Close, Near Somehow the undead have altered the hunter's life in the past either through attacking of the whole village of the death/transformation of a loved one. He has banded together with like minded individuals to rid the world of the vampire disease, and any of those that stand in its way. Instinct: Destroy Undead
- Crossbow
- Stakes
- Holy Water
- Holy Symbol
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Harpy Horde, Small, Stealthy, Devious Sharp claws (d4 damage 1 piercing) 3 HP 0 armor Close The filthy, half-naked female form screeches as it soars towards you. Several other harpies burst from hiding amd begin swarming around you. Their sharp claws reaching for you and your belongings. Instinct: To steal and kidnap
- Steals people or things.
- Infects with its wounds.
- Screech for backup.