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Big Smile Jabbari Solitary, Organized, Intelligent, Hoarder (b[2d10+2] damage) 12 HP 2 armor Close, Forceful, Near Big Smile Jabbari leads the bandits of Alruhaa Alshaytan. Instinct: Steal anything he can
- Smash you in the face
- Call up reinforcements
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Clockwork Fencer Group, Construct Pierce with inhuman precision (b[2d8] damage 2 piercing) 10 HP 2 armor Close Special Qualities: Metal, Clockwork Instinct: Destroy all Intruders! *click* Defend the domain!
- Pierce with inhuman precision
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Vengeful Horde Solitary, Large, Intelligent, Cautious All sorts of weapons and claws (d6 damage 1 piercing) 18 HP 2 armor Close, Near A chaotic mass of vile creatures of all sorts, a goblin here, a ratling there, kobold, gnoll, you name it, perhaps even an orc or ogre - united only by their desire to see you dead. What did you do to piss them off? Whenever it takes damage, remove one of its tags, ranges, or armor - the creature contributing it to the group has been slain. Instinct: Hunt and kill you
- Clamour and challenge
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Infected Creature Solitary, Tiny to Large, Terrifying Bite or Claw (1d4-2 - 1d10 damage) 14 HP 0 armor Hand Special Qualities: Covered in oil, maggots, ooze, or other form of obvious infection May it be a dog, cat, boar, wolf, bird or other, one thing is obvious. Something isn't right about it. Whatever infection it has, it wants to spread it. They attack without abandon and will not relent until slain. The real danger of this beast is its infectious nature. Instinct: To Spread Infection
- Spread Infection
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Weaver in the Darkness Solitary, Small, Magical, Stealthy, Planar, Amorphous Consume life (d12 damage) 15 HP 0 Close, Near Special Qualities: Amorphous, Undead, Harmed only by magic or magic weapons "A coldly shining, hueless globe, round as a puffball and large as a human head, had risen from the fissure and was hovering above it like a mimic moon. The thing oscillated with a slight but ceaseless vibratory motion. From it, as if caused by this vibration, the heavy humming poured, and the light fell in ever-trembling waves.It seemed that the light and sound were woven upon the senses... like some Lethean spell." -Clark Ashton Smith (Custom Move: When first gaze upon the Weaver, ROLL+INT. On a 10+, you ignore its enthralling enchantment! On a 7-9,: You take -1 ongoing while distracted by its siren lights and song. On a 6-, you're transformed into a living immobile statue as long as the Weaver is present.) Instinct: Drain Life
- Enthrall Victims
- Charm bystanders
- Weaves illusions
- Consume corpses
- Haunts tombs and crypts
- Based on Clark Ashton Smith's "Weaver in the Vault"
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Priestess of Ithar-Cre Solitary, Magical, Intelligent Illuvian Spear (d10+2 damage) 12 HP 4 armor Close, Ignores Armor, Far Priestesses of Ithar-Cre are rare. They spend hundreds of years in fleeting attempts to contact their God-King, but from these moments they gain great power. Their mastery over Death has been noted, as one priestess returned 3 times from the clutches. Instinct: To defeat the Realm of Man
- Life Sap: Gains 1/2 HP taken
- Corruption Blast: b[1d12+3] Damage AOE
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Wisp Corpse Horde, Organized Ruined Armaments (d6+2 damage) 3 HP 1 armor Close Instinct: To act out it's violent death on others.
- Inhabits the bodies of recently dead soldiers.
- Taker's Horn: Calls upon others to battle
- Terrify
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Baloth Solitary, Huge, Terrifying Enormous teeth and claws (d12+7 damage) 24 HP 1 armor Reach, Forceful, Near Special Qualities: Too fast for its size A gargantuan quadrupedic beast with thick leathery hide, a mouthful of sharp teeth, and thick clawed paws that seem monstrously oversized - even compared to the rest of its hulking body. It's as fast, as heavy, and as catastrophic as a derailed freight train - it's just a lot more territorial, and it tends to get back up again when it falls over. Instinct: to crush all challengers
- Crush smaller creatures
- Be a living wrecking ball
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Dragon Beetle Group, Small A burst of fire (d8+2 damage) 6 HP 2 armor Close, Near Special Qualities: Fire Immunity This giant beetle is covered in translucent chitin; a bright orange liquid glows like an ember from within. It smells of sulfur, and occasionally breathes smoke. Instinct: to turn everything to ash
- Spray flaming death at foes
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Troll Abomination Group, Large, Construct, Terrifying Claws (d8+4 damage) 18 HP 1 armor Forceful, Reach, Near Special Qualities: Undead, Regeneration, Controlled Standing 9' tall, this collection of parts once may have been a troll, but through the use of surgery and sorcery it has been "improved" upon to give it more strength and unending obedience to its master. It has pale pink skin that is covered in swaths of scar tissue, it's head has been maimed to give it an unthinking obedience, a 6" obelus juts out at a crude angle. Instinct: Consume
- Rip and Rend