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Big Yellow Sun Solitary, Huge, Magical, Devious, Cautious, Planar, Amorphous Bright Illumination (w[2d10+3] damage) 23 HP 6 armor Reach, Ignores Armor, Near, Far A large being who stays distant. Able to actively control it's heat and light. If it is allowed to transform into The Red Hot Sun, everyone is in peril from melting in the intense heat. Instinct: To glow
- Transform into the Red Hot Sun
- Radiate Heat
- Observe Everything
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Cinnamon Dragon Solitary, Huge, Magical, Intelligent, Hoarder Claw, Claw, Bite (b[2d12+7] damage 3 piercing) 20 HP 6 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Flight A bark-colored dragon that breathes out a choking cloud of powder. It's a tasty addition to food if you can collect the residue after an attack, but if you're unfortunate enough to get ambushed, it burns as though you're on fire as you suffocate in the cloud. Instinct: To rule
- Choking cloud
- Cinnamon Breath
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Crockett Solitary, Large, Stealthy Powerful Bite (b[2d12+4] damage 4 piercing) 20 HP 4 armor Forceful Special Qualities: Aquatic A green crocodile with yellow eyes and a lime spine. One of Lord Licorice's pets, and quite a dangerous one at that. Instinct: To protect Lord Licorice
- Death Spiral
- Stalk from murky waters
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Bitter Chocolate Bats Group, Tiny Bite (w[2d6-2] damage 1 piercing) 6 HP 0 armor Hand Special Qualities: Flight, Echoclocation The bitterness is known to be an acquired taste. Not particularly useful in a fight, like Crockett and Spidora, nor are they capable of relaying information like Buzzy, but they keep an atmosphere that Lord Licorice enjoys. Instinct: To survive
- Swarm
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Buzzy Group, Tiny, Stealthy, Devious, Intelligent, Hoarder Beak (w[2d4-2] damage 1 piercing) 6 HP 2 armor Hand Special Qualities: Immune to disease A brown vulture with gray eyes, a yellow beak and feet, a copper belly, and a pink head. One of Lord Licorice's pets. He has eyes on all the goings on in the kingdom. Instinct: To return juicy info to Lord Licorice
- Scavenge for useful information
- Scream of confusion
- Call on Spidora and Crockett
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Chocolate Mousse Solitary, Large Antlers (b[2d10+2] damage 1 piercing) 20 HP 3 armor Forceful, Reach, Near A towering, hoofed ruminant, built like a tank. It comes in shades of brown, black, and off-white. Sweet and tasty if you can take it down, but good luck surviving the encounter. Instinct: To protect it's territory
- Charge
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Fluffypuffer Horde, Organized, Intelligent Smother (w[2d4] damage) 7 HP 0 armor Close, Ignores Armor A plump purple creature who just wants to be your friend. Whenever it's name is said within earshot it duplicates. If you're not careful, it'll smother everyone else as it duplicates indefinitely. Instinct: To be amongst the crowd
- Duplicate whenever it's name is said.
- Say my name!
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Birog Solitary, Large, Magical, Intelligent, Planar Hornstoß (d10+4 damage 1 piercing) 36 HP 1 armor Forceful Special Qualities: Anführer 3, schw. Resistenz gegen Nahkampf, schw Resistenz gegen Gift und Naturmagie Der dämonisch manifestierte Geist des einstigen Oberdruiden. Er ist einerseits an Cernunnos Macht gebunden ist aber auch zoprnig über das Schicksal der Seelen der alten Kelten. Er will ins Diesseits um den Aischgrund bzw. das Nebelmeer zu einer "funktionalen" Nachwelt für sein Volk zu erschaffen. Würde er dies schaffen würden seine Diener menschliche Kinder entführen, um nach und nach Heimsttätte für die Seelen der Kelten zu finden. Instinct: In unsere Weelt eindringen
- Die Macht Cernunnos verbreiten
- Opfer mit Wurzeln unter die Erde reißen
- Kinder des Cernunnos beschwören
- Fluch des Verrottens auf unbelebte Objekte sprechen
- Die Wälder beherrschen
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Ghast (Dnd) Group, Organized, Intelligent Bite (d8+2 damage) 14 HP 0 armor Close Special Qualities: Creatures close to it are Poisoned by it's stench Orcus sometimes infuses a ghoul with a stronger dose of abyssal energy, making a ghast. Whereas ghouls are little more than savage beasts, a ghast is cunning and can inspire a pack of ghouls to follow its commands. Instinct: Insatiable hunger for human flesh
- Paralyze with it's claws
- Call Ghouls to it's aid
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Ghoul (Dnd) Horde, Organized Bite (d6+2 damage) 7 HP 0 armor Close ike maggots or carrion beetles, ghouls thrive in places rank with decay and death. A ghoul haunts a place where it can gorge on dead flesh and decomposing organs. When it can’t feed on the dead, it pursues living creatures and attempts to make corpses of them. Though they gain no nourishment from the corpses they devour, ghouls are driven by an unending hunger that compels them to consume. A ghoul’s undead flesh never rots, and this monster can persist in a crypt or tomb for untold ages without feeding. Instinct: insatiable hunger for human flesh
- Paralyze non-elf with it's touch
- Call more ghouls