Ninja Group, Magical, Devious
Poison dagger (b[2d6] damage 1 piercing) 6 HP 1 armor
Close, Ignores Armor

Fast and dangerous, the ninja ends a fight before it starts. Instinct: to assassinate

  • Sneak attack
  • Enchantment of Wind, grants flight and doubles speed
  • Witchbane, poison that inhibits the use of magic for the next day

Created by: Rose Chevalier