Inchmen (Greens) Horde, Small, Stealthy, Organized
Wrist Blade (d6 damage 1 piercing) 3 HP 0 armor
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Greens can do a great deal of damage if you attach them to an enemy's back. They aren't terribly hygienic I'm afraid. But they are good at sneaking up on things. Instinct: To swarm and show superiority

  • Posionous: Any creature that eats a Green is poisoned.
  • Wrist Blade: On Greens turn, they pick a target to make a Con check. On a fail, they take damage
  • The Horde: Inchmen can find other groups and move as one big unit. Instead of using these stats, use the Horde playbook
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: Overlord Bishop