Empyrean Solitary, Huge, Magical, Divine, Intelligent, Planar
Magical Weapon of choice (b[2d12+9] damage) 26 HP 4 armor
Reach, Forceful, Ignores Armor, Near
Special Qualities: Ageless, Magic Resistant (half magic damage)

Empyreans are the celestial children of the gods of the Upper Planes, universally beautiful, statuesque & very self-assured. They are prone to deity-like fits, which have an affect on the environment around it depending on its mood; a happy empyrean would have sunlight rained down upon them no matter the season, followed by frolicking animals and much birdsong. An angered empyrean, however, will ignite storms of thunder and the dilapidation of nature around it for up to several miles. Not ravaged by time, they believe that they are immortal, even when at death's door. When an empyrean dies, its spirit returns to its home plane where one of its parents resurrects them, unless they have good reason not to. It has been known for them to turn to the side of evil, and because of this do not survive long in the Upper Planes, forcing them to the material world where they typically take to ruling over a kingdom of mortals in a tyrannical manner. Instinct: To rule in a God-like capacity

  • Maul with disregard
  • Arcane Bolt: Release a bolt of either acid, cold, fire, force, Holy, lightening or thunder (Necrotic if evil) on one target.
  • Ground-shattering strike: knocks prone anyone in a 60ft radius.
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: Danny_B876