Shade Maw | Solitary, Large, Magical, Divine, Planar, Terrifying, Amorphous | |
Tendrils (d6 + 4 damage 2 piercing) | 10 HP | 5 armor |
Forceful, Far | ||
Special Qualities: Appear and disappear at will, Cannot be killed, only driven away |
The Shades reaches out to touch the Material Plane from the 5th dimension, and when it does, shadow portals appear in this world. These are the Shade Maws, terrifying moving shadows that swallow the light. When the Shade Maw senses a victim it will send out its vicious tendrils, restraining the creature and pulling it into its mouth. If successful, the Shade Maw will envelop the creature, transforming it into a Shade Thrall. The Shade Maw is not a corporeal thing or a spirit, but it can be banished back to the realm of The Shades by the same means as banishing a spirit. Mind Warp: When a creature stares into the Shade Maw for more than a few seconds, roll + WIS. On a 10+, the creature only chooses one option. On a 7-9, the creature must choose two options. On a 6-, the creature must choose all three options. Option 1: You involuntarily begin walking towards the Shade Maw Option 2: You take 1d8 psychic damage Option 3: You are blinded for 1d4 hours Instinct: Seek the Encroaching Light
Created by: Cody
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