Shade Maw Solitary, Large, Magical, Divine, Planar, Terrifying, Amorphous
Tendrils (d6 + 4 damage 2 piercing) 10 HP 5 armor
Forceful, Far
Special Qualities: Appear and disappear at will, Cannot be killed, only driven away

The Shades reaches out to touch the Material Plane from the 5th dimension, and when it does, shadow portals appear in this world. These are the Shade Maws, terrifying moving shadows that swallow the light. When the Shade Maw senses a victim it will send out its vicious tendrils, restraining the creature and pulling it into its mouth. If successful, the Shade Maw will envelop the creature, transforming it into a Shade Thrall. The Shade Maw is not a corporeal thing or a spirit, but it can be banished back to the realm of The Shades by the same means as banishing a spirit. Mind Warp: When a creature stares into the Shade Maw for more than a few seconds, roll + WIS. On a 10+, the creature only chooses one option. On a 7-9, the creature must choose two options. On a 6-, the creature must choose all three options. Option 1: You involuntarily begin walking towards the Shade Maw Option 2: You take 1d8 psychic damage Option 3: You are blinded for 1d4 hours Instinct: Seek the Encroaching Light

  • Ensnare and make into a Shade Thrall
  • Mind Warp
  • Consume light
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: Cody

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