Inchmen (Reds) Horde, Small, Organized, Hoarder
Fire Bolt (d6 damage) 3 HP 0 armor
Close, Ignores Armor

Reds aren't particularly hardy, so you mustn't let enemies get too close to them, Sire. But use them in a horde, and that's a different story. Instinct: To swarm and show superiority

  • Fire Bolt: On the Reds turn, they pick a target to make a Dex check. On a fail, the target take fire damage
  • The Horde: Inchmen can find other groups and move as one big unit. Instead of using these stats, use the Horde playbook
  • Fire Absorbent: Fire damage doesn't do damage, but instead heals Reds
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: Overlord Bishop