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Muspelsmegir Solitary, Large, Divine, Organized, Intelligent, Hoarder, Planar Burning fist (d12+2 damage 2 piercing) 22 HP 3 armor Forceful, Reach, Near Special Qualities: Born of the flames Instinct: Burn humanity
- Smash all in its path
- Call on the sons of Muspelheim for aid
- Control the flames of Muspelheim
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Surtr Solitary, Huge, Divine, Intelligent, Hoarder, Planar Flaming Sword (b[2d12+9] damage) 30 HP 5 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Born of the flames Standing over thirty feet tall, Surtr, god of all Muspelsmegir, is terrible to behold. Emerging from the fires at the top of the world, he has come to fulfill the prophecy of Ragnarok and burn the world to ash. With fiery sword and breath, this nearly unstoppable monster can only be thwarted by the might of the gods. But with almost all of the Aesirborn dead and their weapons scattered, who can stop this ancient threat? Instinct: Watch the world burn
- Burn all in its path
- Command the flames of Muspelheim
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Saint of the Forge Solitary, Divine, Intelligent, Hoarder, Magical The Lord's Maul (b[2d10+6] damage) 25 HP 3 armor Close, Forceful, Reach, Ignores Armor Armored in heavy plate covered in crystals of every color and wielding a maul nearly eight feet long, this almost monstrous man is blessed by the Lord of Crossed Swords with the power of the Forge. Though already deadly in combat between his massive strength and deadly maul, the true threat this man brings to bear is his ability to create walls, traps, fortifications, and even automated constructs. Instinct: Kill heretics in the name of the Lord
- Construct quickly with nearby materials
- Crush with his maul
- Emergency repairs with crystals
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Warrior of Diamond Solitary, Intelligent, Construct, Amorphous Blade hands (b[2d10+4] damage 2 piercing) 23 HP 4 armor Close, Forceful, Near Special Qualities: Ultra sharp blade hands, Built to last, built to withstand Standing at near seven feet tall, this fearsome monstrosity has a vaguely humanoid appearance, aside from blades in place of its hands and being made of solid diamond. Its blades are so sharp as to cut through most any mundane defense, while its body is able to withstand even them most deadly blows. Lesser blades simply break upon its skin, while fire and magic amplify and empower it. Instinct: To kill the heretic
- Cut through all in its path
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Warrior of Quartz Group, Intelligent, Construct, Amorphous Shaped Fists (d8+2 damage 1 piercing) 17 HP 3 armor Close, Forceful, Reach, Near Special Qualities: Shapechanging, Root out the non-believer Although five foot tall and rather thin at creation, this monstrosity can assume any form from as small as a songbird to as large as an elephant. It is incredibly adaptable, able to alter its shape to any situation at hand. It can even access the most secure of hideaways, making it the perfect assassin for hard to find heretics. Instinct: Destroy heresy
- Transform its shape
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Warrior of Alexandrite Group, Intelligent, Construct, Amorphous Hexa-blades (d8+2 damage) 17 HP 2 armor Close, Forceful, Near Special Qualities: Regenerative body, Made of solid gemstone Standing six foot tall and made of solid alexandrite, these fearsome, six-armed warriors are designed by the Saint of the Forge to be unrelenting in battle. Their particular crystalline makeup allows them to regenerate lost limbs, allowing them to be completely tireless in the pursuit of enemies. Instinct: To destroy heresy
- Regenerate lost limbs