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Most Recent Creation
Blood Vine Group, Hoarder, Amorphous Constrict (b[2d6] damage) 16 HP 1 armor Close, Reach Special Qualities: Plant, Bloodscent (sense living creatures), Focus on multiple prey at once The wild elves tell tales of the deep jungle, where nature rules supreme and the forest itself defends itself from interlopers. They say the vines there nourish themselves with blood, leaving behind the withered husks of their victims. When adventurers hear these stories, they think of the discarded treasure and coin purses that must litter the forest floor, and they venture out looking for them. But adventurers are fools, and every wild elf knows that. When the vines are sated on fools' blood, only then can you cautiously sneak by.
When you are Grabbed By the Blood Vines, roll +DEX. On a 10+, both. On a 7-9, choose one.
*Your gear is unharmed. *You are unharmed
Instinct: To feed upon the unwary
- Take hold without warning
- Pull something up, away, or inside
- Constrict, pierce, and feed
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Most Recent Up-vote
Agglomerate Solitary, Huge, Terrifying Flailing limbs (d10+5 damage) 28 HP 0 armor Reach Special Qualities: A giant rolling pile of the dead Its said that an entrepreneural minded wizard created the first Agglomerate as a convenient means of cleaning up battle fields. Animate one corpse and it flops around all on its own absorbing its neighbors until you have a nice big ball o'corpses that would roll itself away for easy disposal. As an idea it probably would have worked better if the mindless construct didn't seek to aggressively beat to death every living thing it encounters with a myriad of ill attached limbs. No doubt this has something to do with why this method of body disposal never really caught on. The fact that severed pieces start rolling around on their own and forming new Agglomerates has made the experiment difficult to completely eradicate. Instinct: create corpses to absorb
- Grow by absorbing corpses