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Zaxus, First Mate Solitary, Magical, Intelligent, Cautious Magic blast/gunshot (d10 damage 1 piercing) 16 HP 3 armor Close, Near Zaxus isn't exactly what you'd call loyal, he understands he can't spend ill-gotten gains if he's dead. But that doesn't make him any less fearsome an opponent. Instinct: to protect his captain
- Protection magic
- Defensive spells
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Josephus Blackadder Solitary, Magical, Cautious, Intelligent Air magic (b[2d10] damage 3 piercing) 18 HP 7 armor Close, Reach, Near, Far Special Qualities: Can transfer health to self, Shielded by battlemage An ancient elf about as old as they get. But don't let that fool you, he hasn't lost a single step. A powerful mage who's kept alive and in power for a reason. He's tough, he's smart, and he really likes being alive. Instinct:
- Devastating magical attacks
- Can use air and blood magic
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Umbral Stalker Solitary, Magical, Stealthy, Devious, Terrifying rend shadows (b[2d8] damage) 16 HP 4 armor Close, Ignores Armor Special Qualities: is completely silent, horribly disfigured The Umbral Stalker is a tall, gaunt, grey being with large black voids in place of its eyes. Its mouth hangs agape and its jaw drops a foot down in a gaping, soulless void that swallows shadows. Its fingers are long and it hunches as it walks in complete silence. Instinct: to consume shadow
- stalks from the shadows
- creates a veil of shadow that extinguishes light
- can apply debilities and remove limbs
- heals itself for half of any damage dealt
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Revenant Knight Solitary, Intelligent Dual blades (b[2d10+6] damage 2 piercing) 22 HP 3 armor Close, Forceful, Reach A Revenant Knight is raised only from the fiercest warriors by a master necromancer with only one goal in mind: destroy all mortal opposition. Instinct: To wipe out all remnants of mortalkind.
- Attacks with lightning fast ferocity.
- Calls forth the spirits of the dead to frighten.