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Undead Adamant Soldiers Group, Devious, Intelligent, Cautious, Hoarder, Terrifying Pikes and Short Swords (b[2d6] damage) 10 HP 3 armor Close Special Qualities: Ancient Flesh Strangely Preserved Soldiers that fled their gods when the gods came to eat them. The gods left them in a small room to starve to death as a bit of a joke. Now, with the new energies in Alruhaa Alshaytan, they have come back to life, hopeless and helpless, to terrified to move from their cave. Instinct: To Avoid Being Eaten by Their Gods
- Attack in Formation
- Instill Dread and Hopelessness
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Automaton Dancer Group, Intelligent, Amorphous Kicks and slicing punches (b[2d8] damage 1 piercing) 13 HP 3 armor Close Automaton Dancers, gone mad from not performing for so long. Instinct: To dance others to death
- Acrobatic Mayhem
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Simple Servant Automaton Horde, Organized, Intelligent, Amorphous (d4 damage) 6 HP 3 armor Close Instinct: To ensure everything is just right for the masters
- Get in the way
- Summon additional staff
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Ancient Assault Automaton Group, Divine, Amorphous Whirling Blades (b[2d8+2] damage) 11 HP 3 armor Close Instinct: Vanquish the foe
- Charge the Enemy
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"Saint Kamaria" Solitary, Large, Magical, Stealthy, Divine, Devious, Intelligent, Planar, Terrifying, Amorphous Afflict with Illness (d10+2 damage) 25 HP 5 armor Ignores Armor Special Qualities: Send out its consciousness, A woman floating in horrible sludge "Saint Kamaria" is a foul and hideous spirit that lives in the depths of Rubrum Spelunca Gloria. It has been called out by the growing power in that place. It masqueraded as the heretic Saint to some bandits, but that ruse has been seen through. Instinct: Make all filthy and foul
- Poison and Contaminate
- Hide in water
- Sickness and Wasting
- Poison minds and hearts
- Immune to normal weaponry
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The Circling Ones Group, Small, Divine, Intelligent, Terrifying, Amorphous Ceremonial Greatclubs (d8 damage) 15 HP 2 armor Close, Near Special Qualities: Feet worn down from motion These skeletal halflings in ornate but decayed leathers constantly circle the central chamber. Their feet have been worn down to above the ankles, yet they still totter about. If left undisturbed, they will just keep walking. If approached, they will attempt to seize the target and force them to join the marching. If attacked, they will fight back brutally and cannibalisticly. Instinct: To continue to circle for the Hungry Gods glory
- Drag others into its movement
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The Priest of the Hungry God Solitary, Small, Divine, Magical, Intelligent, Hoarder, Terrifying, Amorphous Massive Crunching Jaws (d10+4 damage 1 piercing) 25 HP 2 armor Close Special Qualities: The Dark Gaze of the Hungry God The former priest of the Hungry God, now deformed beyond all recognition as a skeletal foe. His head is massive, as big as a buffalo, on a small halfling body. It looks absurd and ungainly, until the horror of it registers. Instinct: To serve the Hungry God
- Devour minds and bodies
- Waves of fear
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Cannibal Skeleton Horde, Small, Intelligent, Terrifying, Amorphous Ancient Clubs and Spears (d6 damage) 14 HP 1 armor Close Special Qualities: Piercing weapons are of little value, Fleshless bones and grinning skulls The undead relics of ancient gnomish or halfling cannibals, now just skeletons held together by strange energies. Instinct: To consume flesh in honor of the Hungry One
- Bite flesh that it cannot digest
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Black Slime Mould Solitary, Huge, Magical, Intelligent, Hoarder, Amorphous Adhesive Tendrils (b[2d10+3] damage) 27 HP 3 armor Reach, Far A massive black slime mold, coating the walls of several rooms. It will seem to be just a black fungal coating. Instinct: Trap in place and consume
- Congeal and adhere
- Fill with Dread