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Koschei Bandit Group, Stealthy, Organized, Intelligent, Cautious, Hoarder Maces and Hammers (b[2d8+2] damage) 6 HP 2 armor Close, Forceful A typical Koschei bandit, a large Vorozhnek prone to banditry Instinct: Take what it can, burn the rest
- Pillage and Slaughter
- Ambush the unwary
- Coordinated Attacks
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Clockwork Defender Group, Large, Organized, Construct Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor Forceful Special Qualities: Metal, Clockwork, Well-hidden weak spot "The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks
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Fitzl the Rock Golem Solitary, Small, Intelligent, Hoarder, Construct, Amorphous Arm-club smash (d8+2 damage) 12 HP 3 armor Close, Forceful Special Qualities: Enchanted gem heart, Innocuous resting form Fitzl was created in an ancient elemental magic ritual by Quartz, the dwarven mining mogul. Fitzl used to be an inert boulder until the ritual. Now he serves Quartz dutifully as a bodyguard and manservant. Instinct: to serve
- Absorb nearby rocks into his body
- Reveal a sharp stone
- Spray gravel at his foes
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Blossom Possum Group, Tiny, Magical, Devious, Organized, Cautious, Terrifying Vine Whips (d6 damage 3 piercing) 10 HP 4 armor Hand Special Qualities: Covered in vines and flowers The Blossom Possum is a rodent-like creature who lives in dark forests and is covered in vines, flowers, and other plant life. Beware, it can whip you with one of it's many vines, or put you to sleep with its noxious pollen. Instinct: To overgrow
- Viny Whips
- Noxious Pollen
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Cave Wasp Group, Large, Devious, Hoarder, Terrifying Sting (b[2d6+2] damage 2 piercing) 10 HP 0 armor Reach, Near Special Qualities: Echoing Buzz The size of a horse, with a stinger like a lance, the Cave Wasp is the scourge to all right thinking cave-dwellers. Big and mean enough to give even a Giant pause, the Cave wasp is known to skewer straight through smaller creatures like Kobolds or Goblins. They move into already established dens, kill or chase out what lives there and begin spinning their vile webs. Their buzz is horrifying, enough to chase even the most stalwart from their homes. You can hear it echo throughout the cave, closing in on you. Instinct: Defend its hive
- Panic with their buzz
- Paralyze with a sting
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Muspelsmegir Solitary, Large, Divine, Organized, Intelligent, Hoarder, Planar Burning fist (d12+2 damage 2 piercing) 22 HP 3 armor Forceful, Reach, Near Special Qualities: Born of the flames Instinct: Burn humanity
- Smash all in its path
- Call on the sons of Muspelheim for aid
- Control the flames of Muspelheim
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Cactus Worm Solitary, Huge spiny body-slam (d10+7 damage) 24 HP 1 armor Reach, Forceful Special Qualities: Burrows, Wreath of Spines Giant, green, hungry, and covered in spines. Many theorize that the Cactus Worm is a magically created of-shoot of the Purple Worm. Pray that such is true. Pray that the gods would not unleash two such monstrous species on the world. Instinct: to feed
- Impales those that attack it.
- Swallows a creature whole
- Strikes quickly from beneath the earth.
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Flumph Solitary, Tiny, Intelligent, Cautious, Planar Spikes (w[2d8-2] damage) 12 HP 4 armor Hand, Reach Special Qualities: Levitation It was a farting jellyfish and... it was flying? Uh huh. Okay buddy, why don't you come along with me. I've got a nice cell down the the station where you can dry out. Instinct: to loiter harmlessly
- Spray enemies with disgusting liquid
- Inject irritating acid with its spikes
- Produce unpleasant gaseous noises
- Observe and make snarky comments
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The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor Hand, Ignores Armor Special Qualities: Completely intangible swarms Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills
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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters