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Wrymlord Koth, Male Bugbear Sorcerer Group, Magical, Organized Cast Magic Missile (d8 damage) 8 HP 2 armor Close, Ignores Armor, Near Will use Ray of Enfeeblement on melee targets. Will cast Lightning Bolt if targets align. Prefers Magic Missile over using his morningstar Will flee if the fight goes south. Instinct: To rise in the ranks
- Flee from losing battles
- Cast Lightning Bolt if enemies line up
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Six-Headed Hydra Solitary, Large, Hoarder Bite, grapple (d10 damage) 18 HP 0 armor Near Special Qualities: Regrow heads The Six-Headed Hydra prefers aquatic locations. It hoards and protects gold and other valuables. Someone who spots the Hydra's loot but doesn't spot the Hydra lurking below the water is in for a terrible surprise. If 3 Damage is dealt to a head the head is severed. If fire is not used to sever the head or is not applied to cauterize the wound then two heads will grow in its place. Grow heads on the next 6-. Add 6HP when the two heads grow. At 12 heads the heads fight with each other instead of continuing to attack adventurers as long as they don't attack or go after the loot. At two heads its intention is to flee. Leaving the loot behind. Instinct: To hoard. To eat.
- Drown and Devour.
- Regrow Heads
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Corrupted Octopus Solitary, Large Grapple with tentacles, bite with beak (d10 damage 1 piercing) 16 HP 0 armor Reach, Near The corrupted octopus lives in red ponds within the blight woods. It lays in wait below the surface for unsuspecting creatures to approach the water's edge. When given the opportunity it will grapple creatures with its many long and powerful tentacles. It drowns its victims before devouring them with its beak. Instinct: To drown and devour
- Drown creatures that come too close