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Baron the World Smith Solitary, Small, Magical, Intelligent, Cautious, Hoarder First Hammer (b[2d10+4] damage) 12 HP 6 armor Close, Forceful, Ignores Armor, Near Instinct: To lead the dwarves to a new age
- Craft things of legend
- Use a magic weapon
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Spire Guard Horde, Large Horn (d6+4 damage 3 piercing) 7 HP 3 armor Forceful, Reach Special Qualities: Metal alloy horns These iron mites have grown and developed 1-3 alloy horns that it uses to guard the nest. These horns are dense and sharp enough to tear through armor. These creatures will also charge to maximize their damage. Instinct: Protect the nest
- Impale the threat
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Iron Roller Horde, Cautious Spiked Shell (d6 damage 1 piercing) 3 HP 4 armor Close Special Qualities: Metal alloy shell These grown mites have survived long enough to gain size and mass with alloy shells, sometimes covered in crystalline spikes, harder than steel. They curl up to defend themselves and sometimes roll around to harm threats. Instinct: Take the hits for the swarm
- Roll over threats
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Iron Mite Swarm Horde, Tiny Bite (d4-2 damage 1 piercing) 3 HP 3 armor Hand Special Qualities: Shell made of metal alloy Iron mites, often found in swarms, seek out and devour any source of ore they can find, whether it be a natural vain of the armor off one's back, eventually gaining a hard alloy shell made of the consumed materials. Instinct: Nest and ravage
- Devour metals
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Thorn Warrior Group, Organized, Intelligent Thorn Whips (b[2d8+2] damage 1 piercing) 6 HP 1 armor Close, Reach, Near Special Qualities: Plant-like body With their plant-based, humanoid bodies, they mercilessly tear apart all those that seek to disrupt the balance or even carelessly wander too far into the wilds. Using their thorny whip vines and swords they defend the wilds and the great tree in the center. Instinct: Deny enterence to the Wilds
- Attack relentlessly
- Send out a call for reinforcements
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Fire Spirit Solitary, Divine, Magical, Intelligent, Amorphous Fire (d12+2 damage) 19 HP 3 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Fire and brimstone body Fire Spirit born from the exile of the dragon of fire. Instinct: To preserve herself and live
- Stewart the element of fire
- Control flame
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Cult Shaman Group, Magical, Organized, Intelligent, Hoarder Dagger (d6 damage) 6 HP 0 armor Close, Near, Far Instinct: To strengthen the cult
- Summon the Antlered King
- Cast a destructive spell
- Rely on cult members
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Cult Inquisitor Group, Stealthy, Organized, Intelligent, Hoarder Wicked Sword (d8 damage) 6 HP 0 armor Close Instinct: To reveal the truth
- Interrogate the populous
- Leverage information
- Summon cult members
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Corrupt Verdant Solitary, Intelligent, Hoarder Vines (b[2d10] damage 1 piercing) 12 HP 3 armor Close, Reach, Near Instinct: To destroy and corrupt
- Lash out indiscriminately
- Control flora
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Corrupt Boarbear Solitary, Large, Terrifying Claws (d10+4 damage 1 piercing) 20 HP 1 armor Forceful, Near Special Qualities: Terrify with claws and tusks Instinct: To destroy
- Rip with claws