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Vampire Reynold Fortuity Group, Stealthy, Intelligent, Hoarder Dagger Throw (b[2d6] damage 1 piercing) 22 HP 3 armor Close, Far Special Qualities: Arrow Catch / Parry, Speedy Vampire Reynold Fortuity has pre-Cognition and cannot be hit by normal means. Any danger heading to him or his allies he can sense. He Secretly has preternatural dexterity and fighting ability Instinct: Survive and play with victims
- Pre-Cognition
- Hard - Slice parts off - not limbs
- Take and throw weapon
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Vampire Duplicity Horde, Stealthy, Organized, Intelligent, Cautious, Hoarder Sword (d8+2 damage) 22 HP 2 armor Close Special Qualities: Counter Magic, Multiply, Group Attack, Speedy Duplicity is able to multiply himself at very little cost to effectiveness. His hit points are distributed throughout his many beings. He is himself in all of them. One for all and all for one. Instinct: Toy with
- Hard - Group Attack
- Taunt
- Multiply roll D10
- Hard - grab limbs
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Vampire Lord Midnight Group Poison Mist (d10 damage) 10 HP 0 armor Close, Ignores Armor Special Qualities: Mist Form Midnight is the keeper of night. Without her ability, the sun will come through. Instinct: Forever Darkness
- Choke with poison mist
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Tink Solitary, Small, Intelligent Sword that changes Shape (b[2d10] damage 2 piercing) 12 HP 5 armor Close, Near Special Qualities: Created Tools Tink, is a tinkerer. He is better than all those regulars. He has upgraded himself and his weapons to be far better than average. They can morph and take shape, his weapons if lost can come back to him as if they have a will of their own. He has a telescoping shield. He always has his trusty jet boots that he designed himself. Instinct: Defend Creations
- Attack with ever changing weapon
- Open Doors with more creations
- Remove Weapon with Wip
- Jump Back with jet Boots
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Gorenak Solitary, Large, Magical, Construct, Terrifying, Amorphous Fists (d10+4 damage) 27 HP 5 armor Forceful, Near Special Qualities: Acquire limb, Limbs Melded together, Smells of Burned Hair, appears welded together Melded together by some form of magic or tinkering. Gornak is able to acquire limbs and become more powerful and use the abilities of his enemies. He is about 15 feet tall and grotesque. His stench causes nausea in melee range and melee will roll for attack with disadvantage. Instinct: To acquire more limbs and become stronger
- Spew Acid Bile
- Tear Off Limb - Acquire ability
- Huge Fist
- Throw Enemy