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Guard Hyena Group, Small, Organized Bite (d8+4 damage) 6 HP 0 armor Close, Forceful Guard dogs of the Gold Rose Mansion Instinct: Kill intruders
- Track- They have an incredible sense of smell. Get too close and they will never stop tracking you…
- Howl
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Cold Iron Guardian Solitary, Large, Magical Guillotine (d10+2 damage) 24 HP 6 armor Forceful A living suit of armor from the lands of Stalgos. Built by the Stygian Order to guard their Evercrypts, it’s the only living armor in the world constructed from Cold Iron, a metal completely resistant to magic. One wonders though, if the armor is immune to magic, how do they make it move on its own? Instinct: To guard the Rats Nest
- Power Through- The golem has no body, and magic can’t take hold over its form.
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Bell Keepers Group, Organized, Hoarder, Construct, Amorphous Bell Mace (d8+4 damage) 9 HP 4 armor Close, Forceful Special Qualities: Net launcher, Mechanical- Needs to be blasted apart to die Clockwork soldiers guard the orb chamber. Instinct: Crush intruders to a fine paste
- Guard Gold Rose Manor
- Every strike of the bell mace is a chance for it to raze the alarm
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The Crypt King Solitary, Magical, Planar Lightning Blasts (d12 damage) 16 HP 4 armor Close, Ignores Armor The corpse of a forgotten king, returned to life to guard his treasure. Anyone steals from his golden hoard will face his wrath until the treasure is returned. Instinct: Steal the life of the living
- Guard the ancient treasures of it's homeland
- Sand: It can create sand
- It can walk through walls
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The Ratcatchers Group, Stealthy, Intelligent Stabs with poisoned estocs (d8 damage 2 piercing) 6 HP 2 armor Close Lady Castival's secret police. Once thieves of the city, she recruited them to hunt down their fellows and serve as her spies and enforcers. They're cunning, lethal, and without mercy. Instinct: Enforce the will of the Golden Lady- Keep law and order at all costs
- Employ the tactics of thieves to catch thieves
- Smoke bombs, oil slicks, and other such tricks
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The Weeper Solitary, Huge, Stealthy, Intelligent, Terrifying Iron Gums (d10+5 damage) 20 HP 3 armor Reach Special Qualities: It's smell is enough to stun the unprepared A great fish that lives in the bottom of the cistern. Many have come and gone through those dark tunnels. Yet it remains—a king of filth and darkness. Instinct: To feast on the flesh of gullible adventurers
- Lure adventurers to the water's edge by imitating it's human voices
- Mimicry- It can repeat any sound or words that it hears
- Filth-The creature will use the sewage water to it's advantage
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The Night Warden Solitary, Magical, Organized, Hoarder Giant keyring-forceful (d10+2 damage) 16 HP 1 armor Close One of the primordial demons that wanders the Dream Tower. In one hand it carries a lantern with a will-o-wisp, taken from the realm of the dead. Nothing can hide from its innumerable eyes. Instinct: To search for intruders
- Patrol the Tower of Dreams
- Bolt of cold- A blast of freezing blue fire, ignores armor
- Trumpet- call for support
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Drowsling Group, Stealthy, Magical, Organized, Intelligent, Hoarder, Terrifying Wicked spears made from rusted iron (d8 damage 1 piercing) 6 HP 0 armor Close, Reach Special Qualities: Soulless A half-formed demon born from infant nightmares. They serve the lady of dreams, kidnapping sleeping mortals from the waking world for her to devour. Instinct: To strike from the shadows
- Devour dreams
- Silent in the dark
- Sleep powder-gives the weakened condition
- Trumpet-call for help
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The Lord of Dusk Solitary, Magical, Stealthy, Hoarder Silken Strings (d12 damage 1 piercing) 16 HP 4 armor Close The ancient patriarch of an elven dynasty. Devourer of dreams. Minstrel of Nightmares. Instinct: Steal the life force from slumbering victims
- Bring peaceful sleep to children
- Illusion Magic- Becomes the listeners Dream or Nightmare
- Songs of slumber and peace
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Animated Furniture Horde, Tiny, Stealthy, Devious, Intelligent Smash (w[2d4-2] damage) 11 HP 2 armor Hand Ornate tableware and dining room furniture Instinct: Feed guests poisoned food
- Serve guests and attack intruders
- Tie up and tangle
- If heroes eat or drink from the table, they will fall into a magical slumber