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Phane Solitary, Large, Magical, Devious, Intelligent, Planar, Amorphous Rending claws (d10 damage) 23 HP 7 armor Ignores Armor Phanes are strange beings from a place between the moments of time. They wander the multiverse, sowing chaos wherever they go. They aren't necessarily malicious, mind you, but they are highly dangerous due to their powers over time itself. Very few have ever seen a phane in person and lived to talk about it. Those who have describe them as resembling clouds of black smoke, shaped vaguely like a feline centaur, with two blazing green eyes. Instinct: To meddle
- Slip through time and space
- Make something age
- Meddle with time itself
- Tell the past, present, or future
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Mercane Solitary, Magical, Stealthy, Intelligent, Hoarder, Planar Sword-cane (w[2d10] damage 1 piercing) 16 HP 4 armor Close Mercanes are tall, lanky beings resembling humans in shape, albeit with short bodies, exaggerated arms and legs, and blue skin. They are commonly found throughout the planes, buying and selling magical artifacts and trinkets. In fact, some grimoires even state that mercanes literally feed by exchanging money between parties, that they're markets personified... In any case, mercanes are fond of dressing in opulent clothing, though their fashion sense needs a bit of work. While they are certainly capable of putting up a fight, mercanes prefer to hire bodyguards and mercenaries instead of fighting on their own, relying on their warping abilities to get themselves out of trouble. Oh, yeah: they can do that. They also have access to an extradimensional space where they keep all the merchandise in. Helps with traveling without carrying a bunch of luggage. Instinct: To sell
- Make an offer
- Impress a potential buyer
- Warp out of a fight
- Pull something from seemingly nowhere
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Kemosh, Demon Lord of Slaughter Solitary, Large, Divine, Intelligent, Cautious, Planar, Terrifying Demonic maul (b[2d10+6] damage 2 piercing) 26 HP 4 armor Forceful, Ignores Armor, Near Special Qualities: Infernal visage One of many legendary demons to claim the title of "Demon Lord" is Kemosh, a violent being resembling a twisted blend of a warhorse and mastiff. Kemosh lays claim to a region of Hell known as the Infernal Battlefield, a place where demons, devils, and other evil beings from throughout the planes are locked in eternal warfare. Kemosh delights in wreaking havoc in this realm, carving a path of destruction through the battlefield and leaving many an infernal war machine in a scrapheap. Kemosh's mortal worshippers are fond of starting riots in cities, conspiring to get kingdoms to war against each other, and just straight up murdering as many people as they come across. The Lord of Slaughter cares not who spills blood in his name, only that it is done. Kemosh himself wields a colossal hammer named Skullcrusher, which he used to crush the skull of another fiend who formerly laid claim to his title. It is said by many a diabolist that whoever can defeat Kemosh in combat can claim Skullcrusher for their own, but be warned: the hammer has a tendency to corrupt the mind of its wielders, making them more like Kemosh himself... Instinct: To create war
- Inspire others to violence
- Call on the legions of Hell
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Kindori Solitary, Huge, Planar enormous flippers (w[2d12+5] damage) 24 HP 0 armor Reach, Forceful, Ignores Armor Special Qualities: Produces its own air An enormous whale-like creature that wanders the sea of stars. Kindori are timeless beings, often serving as homes for many smaller creatures. They can sustain an atmosphere surrounding themselves at all times that can help preserve the ecosystems attached to their bodies. Many a traveler looks upon these creatures and views them as a sign of good luck, and rumor has it that they can even help you get to wherever you are going... Instinct: To wander
- Sing the songs of the multiverse
- Navigate the sea of stars
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Crodlu Horde, Large, Planar Talons (w[2d6] damage) 7 HP 1 armor A big reptilian-avian creature from a distant world across a sea of stars. Crodlus are domesticated creatures not much bigger than a horse, and are commonly seen working as beasts of burden. One could argue that they're a horse of a different color. And integument. And number of legs. Ya know what, they're not really horses. Instinct: To serve its handler
- Bear a great weight
- Sense an alien threat
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Braxat Solitary, Huge, Magical, Intelligent, Hoarder, Planar Splintered tree trunk (d10+7 damage) 20 HP 3 armor Reach, Forceful, Ignores Armor Special Qualities: Corrosive spit Braxats are enormous creatures resembling a cross between an ogre, a Triceratops, and an armadillo. Hailing from a distant world across a great sea of stars, braxats wield terrible psychic power and nasty caustic spit, and come with a sadistic streak to boot. Instinct: To subjugate
- Spit a noxious poison
- Telekinetically launch something
- Deflect a blow with its thoughts