-
Lord Strahd Von Zarovich Solitary, Magical, Stealthy, Divine, Predatory , Vampiric Deadly Strike: Strahd enjoys sinking his family sabers edge into the flesh of fools. (b[2d12+2] damage 3 piercing) 25 HP 5 armor Close, Forceful, Near, Far Special Qualities: Immortal: Strahd cannot permanently die unless his power is severed from the dark vestige Vampyre in the Amber Temple., He is the Land: Strahd knows all that takes place in barovia through his network of spies, Heart of Ravenloft: an amalgamation of magic and malice, in the center of Castle Ravenloft lies a beating heart that serves as a back up pool of health for Strahd. Once he reaches zero HP, he regains half immediately. Should the heart be destroyed, Strahd will be brought to half his total current HP. , Sunlight Weakness: Strahd is greatly weakened by the divine rays of the sun. If exposed, He loses all armor and he will flee immediately Strahd Von Zarovich, Dread lord of Barovia and deadly ancient vampire whose power originates from the dreaded vestiges of dark power. Strahd is more monster than man, ruling the demiplane of Barovia for over 5 centuries after making a deal with otherworldly powers in attempts to soothe his pain; he has suffered immeasurabl and has caused much more. He seeks to win the affections of a reincarnation of his long lost unrequited love, find a replacement to rule his land so he may finally leave, or simply to entertain himself in his eternal unlife. He suffers no fool but is cordial, flowing with etiquette befitting a king. However, underneath his collected demeanor lies a creature of malice and anguish. Instinct: To Feed, To court Ireena, To Find a replacement, To play around with pathetic mortals.
- Dominate the Mind: Strahd is a master of manipulation and is even more proficient at it due to his supernatural ability to dominate ones mind.. Roll +WIS. 10+ You resist the allure, 7-9 Choose one: You can resist but you are hard pressed to take action against him. Take a -1 forward on any rolls made against Strahduntil Strahd makes a move against you, or you give in to the allure allowing Strahd to make a move against you, but you end up in an advantageous position. -6 You cannot resist his allure, for the duration of the scene you are compelled to do Strahds bidding. If in a combat situation, you are removed from combat until Strahd releases you or the allure is broken. To break out of the allure, roll +WIS. 10+ you break free!, 7-9 you suffer a -2 forward against Strahd until he makes a violent move against you. On a -6 You fall for his supernatural allure so completely, your mind breaks. Roll last breath.
- Brutal Feed: Strahd can drain the life of anyone he bites leaving them with the loss of will to fight, unconscious, or dead dealing 1D8 damage and healing himself the D8 result in the process.
- Polymorph: Strahd can transform into a wolf, swarm of bats, or gaseous cloud at will to escape or to simply travel
- Practiced Mage: Strahd is a skillful user if the arcane. A skill honed further by his centuries of existance.
- Alacritous Steps: Strahds vampiric condition allows him to possess supernatural speed to close or put distance between him and his opposition.
- Create Spawn: If Strahd reduces a pkayers HP to zero with brutal feed, He can turn that player into a vampire spawn. Ravenously hungry for blood, roll last breath.
- Summon Allies: Strahd can summon swarms of bats to harrass his foes, packs of wolves to rend thier flesh, or vampire spawn continue the blood feast.