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Giant Gummi Octopus Solitary, Huge, Amorphous Tentacle Strike (d10+5 damage 2 piercing) 23 HP 1 armor Reach, Forceful A denizen of the seas in candy land, this huge octopus is known to attack and sink ships. Instinct: to eat
- Drag ships to the bottom of the sea
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Chittermung Elder Solitary, Small, Magical, Divine, Devious, Intelligent, Construct Swarm of Gnats (d8 damage) 14 HP 4 armor Close, Ignores Armor, Far Special Qualities: Cursed Chittermung are small humanoids with features of woodland rodents such as squirrels, chipmunks, even occasionally flying squirrels. They vehemently guard their forest, keeping enemies at bay with simple weapons. or with claws and teeth if needed. Chittermung are created when a chittermung elder curses a would be adventurer who travels to the wrong part of the woods. Once an intruder is cursed, they will feel compelled to defend the forest as they slowly get shorter and more rodent-like. Instinct: Protect the forest
- Hide and cast curses
- Curse Intruders
- Curse Intruders
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Chittermung Scout Group, Small, Intelligent, Construct Sling (d8 damage) 6 HP 1 armor Close, Near Special Qualities: Cursed Chittermung are small humanoids with features of woodland rodents such as squirrels, chipmunks, even occasionally flying squirrels. They vehemently guard their forest, keeping enemies at bay with simple weapons. or with claws and teeth if needed. Chittermung are created when a chittermung elder curses a would be adventurer who travels to the wrong part of the woods. Instinct: protect the forest
- Run through the trees
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Simon, Leader of the Cult Solitary, Magical, Organized, Intelligent 20lb Catfish (d10+4 damage) 20 HP 4 armor Close, Forceful, Reach The Leader of the Cult of John. He is guarded by cultists while using the machine to spread the plague. When cornered, will summon a fish, that he uses as a club to defend himself. Instinct: End the world with a plague
- Increase the Plague
- Summon Giant Insects
- Call for reinforcements
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Rat Golem Solitary, Large, Construct, Terrifying, Amorphous Slam (d10+4 damage) 27 HP 1 armor Forceful, Reach Special Qualities: Summoned by a mad flautist, Terrifying Dozens of charmed rats climbing on top of each other into a roughly human shape. Most attacks will only kill one or two individual rats, leaving the rest to regroup into the golem. It can also hurl balls of rats, but this reduces its health Instinct: Defend the Nest
- Horde Health
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Mad Flautist Solitary, Magical, Devious, Intelligent, Hoarder Flute Bash (d6 damage) 16 HP 0 armor Close A hermit who lives among a colony of rats. They play their flute to control the rats and charm people, The rats tend to collect shiny objects and stash them in the nest. Instinct: To protect it's horde
- Call forth the swarm
- Charm Person/Animal
- Summon Rat Golem
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Cultist Warlock Solitary, Magical, Intelligent, Hoarder Ray of Decay (b[2d10+2] damage) 16 HP 4 armor Close, Ignores Armor, Near, Far A warlock of Pestilence, granted more power within the cult. Commands platoons of standard cultist in battle. Instinct: Eliminate those who oppose the cult
- Leads Groups of cultist
- Summon Insect Swarms
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The Spore Lord Solitary, Huge, Organized, Intelligent, Amorphous (d10+5 damage) 31 HP 3 armor Reach Special Qualities: Absorb Funglings Fungus Prime, The Sod-Father, The Guru of Spores. Whatever you call him, This large fungal mound is the progenitor of all the fungus in the area, and their protector. It is able to shed parts of it's body to grow new Fungal Warriors, or to absorb funglings into it's self to regrow. It will not lose a war of attrition. Instinct: Protect It's Home
- Slam
- Grow Warriors