-
Fire Beetle Horde, Small Flames (d6 damage ignores armor) 3 HP 3 Armor Near Special Qualities: Full of flames Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame
- Undermine the ground
- Burst from the earth
- Spray forth flames
-
Otyugh Solitary, Large Tentacles (d10+3 damage) 20 HP 1 Armor Close, Reach, Forceful Special Qualities: Filth Fever The mating call of the otyugh is a horrible, blaring cry that sounds like a cross between an elephant dying and an over-eager vulture. The otyugh spends much of its time partly submerged in filthy water and prefers eating garbage over any other food. As a result, it often grows fat and strong on the offal of orcs, goblins and other cave-dwelling sub-humans. Get too close, however, and you’ll have one of its barbed tentacles dragging you into that soggy, razor-toothed maw. If you get away with your life, best get to a doctor, or your victory may be short lived. Instinct: To befoul
- Infect someone with filth fever
- Fling someone or something
-
Clockwork Defender Group, Large, Organized, Construct Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor Forceful Special Qualities: Metal, Clockwork, Well-hidden weak spot "The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks
-
Lizardfolk Ranger Group, Stealthy, Intelligent Shooting normal and poisonous arrows, bite and claws if close (b[2d8] damage 1 piercing) 6 HP 2 armor Close This lizardfolk serves green dragon of gluttony. They sacrifices other creatures to them. They are sneaky and using poison of their blood. They likes ambush others Instinct: Sacrifice lifes
- Serve The Gluttony Dragon
- Sneaking behind leaves and trees, Using poison
-
Animated Furniture Horde, Tiny, Stealthy, Devious, Intelligent Smash (w[2d4-2] damage) 11 HP 2 armor Hand Ornate tableware and dining room furniture Instinct: Feed guests poisoned food
- Serve guests and attack intruders
- Tie up and tangle
- If heroes eat or drink from the table, they will fall into a magical slumber
-
Giant Snapping Turtle Solitary Bite (d10 damage) 12 HP 3 armor Close, Reach, Forceful, Messy Special Qualities: Amphibious, Shell These giant turtles have a shell that extends to cover most of their tail and neck; its smooth contours broken up by the ridge lines running its length. Unlike most of the shell with its dark hues these have sandy coloured ringlets adorning their peaks. They spend most of their time lying in wait for some unfortunate creature to swim past where they can either grab them from their shelter or dash into the open seas with short bursts of speed. Little escapes their grasp. Instinct: Scavange food
- Rock camouflage
- Jet short distances
-
Tortured Experiment Solitary, Small, Construct, Amorphous Slamming (d10+2 damage 2 piercing) 15 HP 5 armor Close Special Qualities: The Experiment doesn’t need to breathe An automation with vaguely humanoid parts, the experiment has robotic arms to rip and tear, four metal, spidery legs and a shredder as a face. Its torso is protected by a steel, rib-like exoskeleton and flesh is stitched into its form. Instinct: Tear limbs apart
- Rip a limb apart