-
Reanimated Skeleton Horde, Magical, Cautious, Terrifying Rusty, long forgotten weapons (d6 damage) 7 HP 1 armor Close Special Qualities: Its presence defies the laws of logic. A red glow emanates from it's eyes. Reanimated by a vile energy, cursed bones assemble themselves into the shape they once had in a distant life. In their constant longing for this remote memory, they yearn to touch the warm skin and feel the warm blood pulsing below. Driven by madness and envy, they attack any living thing on sight, ignoring injury and pain until the vile energy fades from their bones. Instinct: to hate the pulsing energy of life
- Assemble itself from a pile of bones
- Ignore the loss of a limb
-
Pit Ghost Group, Stealthy, Devious, Intelligent, Planar, Terrifying, Amorphous soul-chilling touch (w[2d4] damage) 13 HP 1 armor Close, Ignores Armor Special Qualities: incorporeal, marks of torture and neglect The ghost of a long-dead prisoner, tortured then left to rot. It fades in-between the material world and the black city, disquiet, disturbed, and malevolent. Instinct: to suffer revenge on any who come near
- cause an illusion of torture or imprisonment
- vanish or reappear
- lay a potent curse
- offer visions, messages, or gifts from the black city
-
Primitive Witch Group, Stealthy, Divine, Magical, Intelligent, Hoarder Dagger (d8+2 damage) 10 HP 0 armor Close, Ignores Armor, Far An evil practitioner of magic, these witches seek to summon demonic forces from beyond this world, and will sacrifice whatever, and whoever it takes. Instinct: To summon
- They can Bind foes with their magic.
- When they have full focus they can strangle attackers with magic.
- Poisoned dagger
-
Fungal Ent Solitary, Large, Divine, Terrifying A bash with chitinous hammer arms (d10+2 damage) 18 HP 1 armor Near Special Qualities: There is a human skull lodged in it A large ent that seems to have either died and been reanimated with fungus, or the two shared a symbiotic relationship from the beginning. It shines faintly with divine light, something beyond natural biology is keeping it alive. Instinct: to provide fertile ground
- Immobilize with fruiting bodies coming from the ground
-
Bog Goblin Horde, Small, Stealthy, Organized, Intelligent Javelins and Spears (d6 damage 1 piercing) 3 HP 0 armor Close, Reach, Far A goblin from the bogs. Instinct: To drive interlopers out of the swamp
- Strike from ambush
- Shoot a poisoned dart
- Blow the swamp whistle for aid
-
Giant Snapping Turtle Group Bite (d6 damage) 10 HP 3 armor Close Special Qualities: shell, amphibious It has a large oval domed shell into which its feet and its head, which ends in an almost beak-like mouth, can be quickly retracted at need. The shell itself is divided into hexagonal plates, which are coloured according to the turtle's breed and diet. An adult is the weight of a human, but shorter, meaning that most attacks from this turtle will be suffered by the legs; however, ancient turtles of up to twice this since do exist. Instinct: to devour.
- Emerge from the sea to devour prey in with vicious bites.
- Retreat into its shell to endure danger.
-
Swamp Tendril Group, Devious Tendril Whip (d6+2 damage) 4 HP 0 armor Close, Reach Each tendril is like a tentacle of vines and mud, spreading out of swamp like veins. Instinct: To protect the swamp
- Grab any living creature that gets too close
- It can pull people under water
-
Alligator Group, Stealthy bite (d8+2 damage) 10 HP 1 armor Close, Forceful A large swamp dwelling predatory reptile. It waits just below the surface of the water for prey to come near before clamping its powerful jaws around it and dragging it below the water to drown. Instinct: to consume
- Drag someone under the water
- Appear to be a log
-
Zombie villager gaggle Group, Organized Rend, bite, and tear (d8 damage) 12 HP 0 armor Close So, the other day? Pulling taters out the ground. Today? Havin' me some live flesh. Nommmm... Instinct: Swarm the living
- Follow Burzegh
- FLESH! COME AND GET IT EVERYBODY!
-
Bullywug Group, Organized, Intelligent, Cautious, Hoarder Clubs, spears, javelins (d8 damage) 6 HP 2 armor Close, Far Special Qualities: Amphibious The frog-people known as bullywugs have been known in the past to make and keep alliances with the lizard-folk and locathah. Their priests worship a mighty amphibian whose eggs spawn worlds. Instinct: To expand territory
- Attack with grappling tongue
- Croak a warning
- Retreat and reinforce