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Sphinx Solitary, Huge, Magical, Divine, Intelligent, Planar, Construct, Terrifying Devour (b[2d12+7] damage 2 piercing) 24 HP 6 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Telepathic, Wings The Sphinx is an ancient guardian employed by ancient and powerful creatures to protect sacred and important sites. Its main purpose is to see that only authorized creatures can access what it protects. For this she asks questions in the form of riddles. Usually she gives three chances to answer. Those who have the authorization know the answers, those who don't, die devoured. Unfortunately, they are very good at making riddles, especially since they can determine someone's perfect test simply by examining their thoughts. Instinct: Make Riddles
- Make dangerous riddles
- Telepathic Mind reading
- Causing fear or disturbance.
- Devour those who miss their riddles.