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Naga Child Group, Divine, Devious Serpent Whip. Constrict/Restrain. (d6 damage) 12 HP 4 armor Close, Reach, Near Special Qualities: They have whipping serpent tails for hair which they whip deftly at their enemy. This creature gets an immediate attack the first time someone enters their reach in combat. These are the first children of a Serpent Queen: Scylla. Like her, they have a medusa like appearance, with a humanoid torso and a snake like lower half. Unlike her they do not petrify as the serpents they have for hair are the tail ends which they whip about themselves deftly deflecting blows and making it difficult to approach. They get an immediate attack the first time in combat when someone enters their reach. Instinct: Protect the mother at all costs
- Takes damage done to the mother halved until dead. Serpent whip the enemy. Constrict and restrain.
- These tanks absorb damage for the Serpent Mother and must be killed before she can be hit.
- The Serpent Queen can receive HP from them D10, and if it kills them they explode in a miasma of petrifying mist
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The Undead Captain Solitary, Stealthy, Organized, Intelligent, Hoarder, Terrifying Scimitar, or vicarious attacks with animated items (b[2d10] damage 2 piercing) 16 HP 3 armor Close, Reach, Near, Far Special Qualities: Can animate his hoard items like a rug, table, chest etc, Rotting face and body, stench, no eyes, horrific undead appearance Instinct: Protect it's hoard at all costs especially his soul focus - his hat
- Attack with antitheft object it animates in its hoard
- Will use every opportunity and hit a man while he's down, fake his called shots
- Animated objects in hoard fight for him
- Driven by greed, everyone is a thief to him
- Disloyal Captain died in a mutiny
- Paranoid and suspicous -1 to all charisma rolls against him
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Amir of the Wind and Air Horde, Divine, Magical, Intelligent, Cautious Windrush Force Spell (2d6+2 damage 3 piercing) 23 HP 2 armor Close, Reach, Far Amir is a pretty Tiefling and former student of the Magis Enclave. A student of Da Yusifo, she believes in the virtues taught to her at Dolonae. She has grown her talent into an impressive grasp of the element of air, and has practiced to improve at its manipulation. Although a bit naive she is a loyal ally, although she is not nearly as graceful as the wind she wields. Instinct: Use Elemental Magic to protect her allies
- The Wind and Air are her playground.
- Calling on the element itself, air is what all of her spells are born from
- Wind Twister: Briefly become wind to escape a foe
- Last Breath: Siphon all the air out of a small space
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Fractal Moth Solitary, Large, Magical, Stealthy, Devious, Planar, Construct, Amorphous Grapple and Wing Wrap (d8 damage) 22 HP 4 armor Ignores Armor, Near Special Qualities: This Creature adapts its form to whatever the victim hallucinates it to be, It is part of a greater illusion of some master A beautiful psychedelic moth like creature, whose wings pulse fractal colors. Powerful arms allow the creature to grapple victims and then wrap its wings about them causing them to hallucinate and choose for it a new form. This creature becomes the hallucinations it creates, giving it a wild and unpredictable power. Instinct: Drown minds in a horrifying psychedelic trip
- Create horrifying visions
- Uses visions of beauty to entice victims close
- Anything affecting the mind is its purview
- It will become whatever the person hallucinates
- Created from the ether of the universe by powerful illusionists, this creature only exists as an unnatural servant
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Butterfly Wasp Solitary, Large Stinger, Fog Spray (d10+4 damage 2 piercing) 28 HP 2 armor Forceful, Near Special Qualities: Eyes that allow it to see in 360 degrees Massive purple wings extend from a thick chitinous body. This large insect has a large stinger at the end of its abdomen, and four extra appendages in its thorax that allow it to shoot toxic gasses it stores chemically in its stomach. Deceptively beautiful, this predator uses its beauty to get close to a victim, and is known to grab men and fly them up high only to drop them and then descend to feed on the carnage. It has very sharp teeth and eyes that allow it to see in every direction. Instinct: Feed, Breed, Destroy Trees
- Carry away prey, spray poison, paralysis sting
- Hypnotize with Wings
- Infectious Bite: Bugfever
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Li Atona the Enchantress Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder Hex -d4 forward to target and (w[2d8] damage) 22 HP 2 armor Close, Ignores Armor, Near, Far Special Qualities: Animate Objects Li Atona is a beautiful young half elf from the Magis Enclave. She is a well respected enchanter who carries a shop at the city square in Dalonae. Dressed in enclave silks, with her long black hair pulled up in a complicated braid, she is deceptively intelligent. Stats for NPC use: STR: 8, DEX: 10, CON: 12, INT: 18, WIS: 14, CHA: 16. Use Standard Warlock sheet from Incomplete Adventurer. Instinct: To learn the most powerful enchantments and be renowned
- Apply magical qualities to objects
- Apply trap sigils and curses to objects
- Li can apply curses and enchantments on items she touches. Some take more time than others.
- Li is a kind person but when threatened she will hex the attacker and sunder and otherwise destroy their equipment. She is smart and uses her surroundings.
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The Giant Hemasquito Horde, Small, Devious, Organized, Pack Tactics Skewering Proboscis (d6+2 damage 2 piercing) 8HP 2 armor Close, Reach, Near Special Qualities: Flying, Hypnotic The Hemasquito is a large insectoid beast the size of a dog. Their pupa are small black round balls of dark water, and nymphs are water born predatory hunters known as swamp dragons. A swarm hunter, these creatures have pack tactics and are known to overwhelm their prey with vicious strikes of their blade sharp proboscis. They also have a mesmerizing whine, which allows them to stun their prey for 1 round on a failed defy danger with wisdom. They are sometimes infected by a predatory fungus that exerts the will of the fungal mother upon them much like the thrall of of a mindflayer and they serve as footsoldiers for such beings. They are non intelligent blood feeding natural animals common to swamps and other warm humid environments. Instinct: To Feed
- Piercing Proboscis: Drains victims of blood and strength: Reduce str by 1 until longrest.
- Mesmerizing Whine: They can send the opponent into a brief state of shock with the white noise produced by their wings.
- Shrill Swarm: The creature can emit a painful whistle that calls others of its species to its aid, forming a pack.
- Blood Spray: Vomit blood on target