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Crystal Bandit Group, Organized, Intelligent, Cautious Attack 1d8 6 HP 2 armor Close, Ignores Armor A Crystal Bandit is a member of the Reaver Collective charged with figuring out the best applications of crystal mutations to augment humans into more powerful warriors. Many of the test subjects are unwilling. The crystal bandit herself may have small augmentations from applying crystalline waters to herself, but primarily she has attached crystal pieces to herself externally. This is both to help the group scare off intruders and to help in combat, if it happens. Instinct: Protect expirements
- Scare off interlopers
- Call for help
- Crystal blade (d8+2 damage 2 piercing)
- Crystal Plates (+1 armor)
- Crystal Eyes (darkvision)
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Anything Ooze Group, Small, Magical, Devious, Construct, Amorphous Acid touch (d6 damage) 6 HP 1 armor Close, Ignores Armor Special Qualities: Splits into two new beings if slashed The Anything Ooze was designed to take any reasonable shape asked of it. Requests are made telepathically, via touch. Chairs, tables, simple tools are all reasonable requests. The gnome designer has not worked out all of the problems - The Anything Ooze frequently goes haywire when it doesn't comprehend a request and starts attacking randomly. It's form is acidic when not hardened into a shape and it will also attempt to suffocate attackers. Instinct: Attack, multiply
- Engulf them or their belongings
- Take a useful shape
- Harden; +1 armor