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Lady Scylla Solitary, Huge, Divine, Magical, Devious, Organized, Intelligent, Hoarder, Terrifying Vicious Bite (b[2d10+9] damage 2 piercing) 30 HP 2 armor Reach, Forceful, Near, Far Special Qualities: Gnashing Waist, Many Heads, Maddening Eyes The ancient swamp guardian poisoned and driven mad. Instinct: To Rampage
- Rend Limb From Limb
- Exert Dominance over Reality
- Blighting Venom
- Call Serpentine Servant
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Lady Scylla Solitary, Huge, Divine, Magical (b[2d10+7] damage) 26 HP 4 armor Reach, Forceful Special Qualities: Blighting Venom Instinct: To Rampage
- Rend Limb from Limb
- Exert Dominance Over Reality
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Corrupted Swamp Guardian Solitary, Huge, Organized, Amorphous Razor Clad Bite (b[2d12+7] damage 3 piercing) 27 HP 3 armor Reach, Forceful Special Qualities: Wicked Poison The hair of the great bog guardian medusa. Each strand larger than an elephant and far more deadly. The serpents used to defend the bog but in recent days they only destroy. Nobody is sure why. Instinct: To Rampage
- Devour Whole
- Signal Siblings
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Boom Shaka Laka Solitary, Large, Divine, Intelligent, Terrifying Exploding Fists (w[2d10+2] damage) 24 HP 0 armor Special Qualities: Acting Abilities, Fat Paul Blart Mall Kop Instinct: to get force people to deal with kevin james
- Blow up things with his fists
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Abrasax Solitary, Stealthy, Magical, Devious, Intelligent Goat Horns (w[2d8] damage) 12 HP 1 armor Close Special Qualities: Intelligence Supressing Aura Abrasax, also known as the Black Goat, is a bizare fae. She has a goats lower body and head, connected by a beautiful woman's topless torso. By all means she should be considered disgusting to look at, but mortals are irresistibly drawn to her, their minds become foggy and thinking difficult. She's known to draw entire cities with her into the wilds, never to be seen again. Instinct: To Herd Mortals like cattle
- Draw a Crowd
- Enthrall an individual
- Open a portal to the world of Fae
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Horned Wolf Group, Small, Organized Bite (d8 damage) 6 HP 1 armor Close Special Qualities: Bone Spikes Along Hide The Horned Wolves of Fervent wood are known for their bizarre corruption in the form of bones protruding from their bodies. Other than this dangerous feature, and it's feral attitude, there are few differences between them and a normal wolf Instinct: To Hunt
- Stalk Prey
- Pack Tactics
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Red Rider Solitary, Large, Divine, Magical, Devious, Intelligent, Cautious, Planar, Terrifying Inhumanly long arms (d10+6 damage 1 piercing) 26 HP 1 armor Forceful, Near Special Qualities: Two Heads, Skinless Body The Red Rider is a fairy from the ocean. It is hatred incarnate, and each year it takes physical form in order to walk on land. It takes the shape of a flayed horse and rider sewn together. It seeks to eradicate life on the surface with disease, drought and curses. Instinct: Spread Contagion
- Corrupt Soil
- Wilt Plants
- Mortasheen Poison
- Curse of Drought
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Sheep Ogre Solitary, Large Crushing Limbs (d10+4 damage) 20 HP 1 armor Forceful The Sheep Ogre resembles a sheep standing on hind legs with massive humanoid arms(albeit still black and covered in white wool). The Sheep Ogres aren't incredibly intelligent and often mistake ordinary sheep for children of their own kind. Most Sheep ogres adopt entire herds and watch over them. Ordinary sheep seem compelled by the calls of a sheep Ogre and follow obediently. Instinct: To Tend Pastures
- Command Sheep Flock
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Horned Hag Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder Tail Whip (d8 damage) 12 HP 1 armor Close, Reach, Near The Horned Hags were mortal witches who abandoned their humanity to align themselves with the Horned God and his Face. They become immortal and grow large horns on their heads and long tails. Like the fae they serve these mortals lose a lot of their empathy as well as gain an intense desire to enjoy themselves with pranks and tricks Instinct: To take enjoyment at another's expense
- Play Harmful Prank
- Tell Impossible Lie
- Change a creatures shape
- Bestow a curse
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Red Conjurer Group, Magical, Organized, Intelligent Monstrous Body Part (d6+2 damage) 6 HP 0 armor Close The art of red conjuration refers to the summoning and binding of devils, a practice that is outlawed in most societies. Binding a devil involves sacrificing a limb or body part and having it be replaced by that of a devil's. This body part allows them access to powerful sorcery and often a monstrous limb to defend themselves with. Instinct: To Fullfill Their Greatest Desire
- Summon Devil
- Devil's Sorcery
- Contact Cabal