-
The Languisher Solitary, Large, Stealthy, Divine, Magical, Devious, Intelligent, Planar, Terrifying, Amorphous claws, bite, grapple, soulsuck (b[2d10+4] damage 1 piercing) 25 HP 4 armor Reach, Ignores Armor Special Qualities: skeletal, undead In a hole in the ocean, trapped by a mangrove forest, something lurks among silt and roots. It's dead, but not in a way that mortals can understand. It languishes and rots, waiting until it can grasp life once again in its stiffened fingers. That is now its eternal state -- reaching, raking, wrapping, sinking -- and whatever it can have, it takes. It isn't without its tricks. It understands even what it lacks, and it will use it against you in the cruelest of ways. It hears dreams and dangles that which you love just out of reach, until you've waded too far and it can take you. Instinct: to enter our living world
- invade dreams
- lure
- soulsuck
-
Gnorri Group, Large, Organized, Intelligent spear (b[2d8] damage) 10 HP 3 armor Reach Special Qualities: shifting organs, limb allocation Gnorri are driven by individual accomplishment and curiosity. This leads some gnorri to want to explore lands above and beyond their aquatic homes. Gnorri appear vaguely humanoid from the torso up, with a tentacular lower trunk. Above water, they exude a protective layer of slime. They range from 8 to 13 feet long and weigh from 250 to 1,500 pounds. They posses an eerie mutability of their flesh and bones. While their basic shape remains solid, everything else is in constant motion, including organs. This trait allows them to withstand sudden trauma to their bodies and even grow or retract limbs, an exhausting process that is limited to four arms. Gnorri have three sexes: female, male, and builder. Builders move mud and stone using an innate magic, allowing them to create homes. Instinct: to learn and hunt
- Build
- Hunter's Call
- Amorphous anatomy
-
Green Slaad Solitary, Magical, Stealthy, Devious, Intelligent fear, fireball, claws (d8 damage) 12 HP 4 armor Close, Far Green Slaadi are power hungry and devious creatures, focused on bolstering their magical powers. They are similar in appearance to frogs, but stand over 7 feet. Their green mottled skin allows them to blend into their swamp habitats. They are masters of deception and have the power to polymorph into any humanoid, a physical change that can only be perceived using magical means or after the Slaad's death, whereupon they revert to their original form. While clever, Green Slaadi posses an intelligence similar to that of a human. They are prideful and boisterous, which can be used against them. They bear long claws but prefer to attack from afar. Instinct: protect their secrets
- deceive and manipulate
- humanoid polymorph
- cast fear, darkness, invisibility, telekinesis, and even fireballs.
- excel at trickery
-
Unhinged Mimic Solitary, Tiny, Hoarder Chomp (d8-2 damage) 16 HP 1 armor Hand Special Qualities: Mimicry The Unhinged Mimic has spent far too much time alone and, as a result, doesn't completely remember what adventurers find valuable. Was it food? Maybe. Coin? To small. Babies! Is it babies? Hm maybe a food-baby that poops coins! Yeah that sounds valuable. This'll get 'em. Instinct: To be a treasure decoy that grabs back
- Adheres to any skin that touches it
- Chomps the fingers of the foolish
- Why? Just because it hates you
-
Giant Pitcher Plant Group, Amorphous Drowning (d8 damage) 9 HP 1 armor Close, Ignores Armor, Near Special Qualities: Digestive enzymes The Giant Pitcher Plant is unassuming at first, beautiful even. However, standing as tall as a human and filled with powerful digestive enzymes, this plant is anything but inanimate. It snatches up unsuspecting prey with its swift vines and lowers them to drown in a leathery pitcher, then slowly consumes its catch. Instinct: To feed
- Lies in wait
- Swift and powerful vines
- Vulnerable to fire
-
Arthropod Chimera Construct Solitary, Stealthy, Intelligent, Planar, Construct, Terrifying Sting (b[2d10+2] damage 1 piercing) 16 HP 3 armor Close Special Qualities: Eater of worlds, A grotesque blend of human and arthropod The result of centuries of finely tuned extra-planar rituals, the Arthropod Chimera Construct is a horrible piece of living technology. With a mind trained on extermination and the physical characteristics of insect/arachnid and human both, it is truly a testament to the evils that lurk at the edge of our world. Instinct: To exterminate all life
- Poison
- Mimicry
- Its very existence inspires madness
-
Giant Earwig Group, Large, Hoarder Pincers (d8+2 damage 1 piercing) 10 HP 3 armor Reach Special Qualities: Half-forgotten wings The giant earwig, while a peaceful scavenger, is highly protective of its young and can become territorial during the brooding season. If provoked, it lashes out with its powerful tail, pincers grasping and stabbing all who approach. It's technically able to fly, although it has forgotten how. Instinct: To scavenge and nest
- Build nests
- Pierce and grab
- Hoard shinies