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Giant Ant, Drone Solitary, Organized, Intelligent Bite (d4 damage) 8 HP 2 armor Close See there? The one with the big head? That's one of the Drones, the lieutenants of the Hive Queen. They carry out her orders and organize the other Ants into squads and work teams. Some say that they're really smart, and that you can communicate with them, if they're not too distracted. Instinct: to organize the hive
- Coordinate an attack by his larger sisters
- Release alarm pheremones (also present in blood)
- Psionic shock (d4 damage, ignores armor) or (-1 ongoing)
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Giant Ant, Queen Solitary, Large, Organized, Intelligent, Hoarder Psychic Bolt (d10 damage) 16 HP 3 armor Ignores Armor, Near, Far Most will never have the pleasure or the terror of an audience with the Hive Queen, absolute ruler of her daughters, the Giant Ants. Queens have been known to make pacts and alliances with those on the surface. In some lands, the locals even pay tribute in exchange for her protection. Never forget that she would do anything to protect herself. Instinct: to expand her power, influence, and hive
- Send wave after wave of troops into battle
- Psychically call on the hive for defense
- Call upon an ally to help deal with a threat
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Giant Ant, Soldier Group, Organized Bite (d8+1 damage, 1 piercing) 10 HP 2 armor Close Larger than her sisters, the Soldier Ant has mandibles half the length of your arm. She can tear through your armor -- might even cut off your leg if you're unlucky. Her tough exoskeleton turns bolts and blades. Best not to kick some anthills... Instinct: to defend the hive
- Lop off an extremity
- Release alarm pheremones (also present in blood)
- Grapple an opponent (Defy Danger + STR to escape)
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Giant Ant, Worker Group or Horde, Small, Organized Bite (d6 -1 damage) 6 HP 2 armor Close You'll see them coming and going, tasting this and that. When they find something tasty, like a dead dog or your grain harvest, they'll tell their friends. And more of them just keep coming. Watch out for the Soldiers. Instinct: to explore for the hive
- Expand the hive
- Release alarm pheremones (also present in blood)
- Pick something up and carry it off
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Mi-go Group, Magical, Organized, Intelligent, Cautious, Hoarder, Planar, Terrifying, Amorphous Pincers (d8 damage) 13 HP 2 armor Close Special Qualities: flight, weird science, tremorsense, immune to vacuum, immune to cold, alien fungoid biology These membrane-winged creatures somewhat resemble lobsters in that they have many legs, feelers, and eyestalks, and forearms that end in pincers. Though they appear to be crustaceans, they are actually fungus creatures. Mi-go are immune to the effects of cold, dark, and vacuum, and can fly across interstellar space. They cannot speak, but communicate by changing the colors of their brain-like heads, and they can approximate human tongues in buzzing, insect-like voices. Instinct: Experiment
- Fly into the sky to drop them from a height or take them so high that their lungs burst.
- electric gun (stun or 1d10), activate bio-armor (3 armor)
- mobilize mi-go or release ghastly experiment