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The Star Fish Knight Solitary, Intelligent, Terrifying sword (b[2d10] damage) 16 HP 2 armor Close, Near Special Qualities: Flesh oozes between the cracks in its armor. It was once a proud knight of a seafaring kingdom. It now is a bleeding savage, just swinging its blade wildly. It has a blue starfish clamped over its face. The starfish oozes a rotting poison that is deadly if not treated. Instinct: release poison
- Swing its sword wildly
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Long-Dead Loyal Solider Group, Cautious Swing of Their Rusty Sword (d10 damage) 6 HP 4 armor Close A loyal servant of the Orange Peeled Knight They stand as deaf and dumb sentinels to the end and beyond. An iron-clad skeleton, using shield and sword that are centuries old. Instinct: Protect the King Knight
- Dodge a deft swing
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Orange Peeled Knight Solitary, Large, Intelligent Panicked punch (d10 damage) 20 HP 3 armor Reach, Near Special Qualities: Warm watery goo leaks from his cavernous eyes, it burns through where it falls Stands before its mistake protecting it from being seen. Once a great king, now just a weeping mess that kills any intruder. It stands alone in the crumbling walls of its castle protecting the great throne room. The knight in full plate and leaking strange orange goo from its mouth, hole-like eyes, and wounds. Instinct: Protect the secret mistake he made countless years ago
- Wander and weep in his frozen castle,
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Taint Wolf Group, Small, Organized Chomp! (d8+2 damage) 6 HP 0 armor Close, Forceful These wolves have been infected and all they want to do is spread it. often attacking animals and leaving them alive to crack their bones and grow them into a wolf like them. They hunt together and recoup strength at the old wolf god's castle. Instinct: Bite and spread the taint.
- Hunt for anything.
- Howl!
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Wolf Knight Solitary, Organized, Intelligent Spear or Longbow (d10 damage 1 piercing) 12 HP 2 armor Close, Reach, Near A knight from older times with allegiance to the last remnants of the wolf tribe. Hoping to spread the taint the wolf god has been affected by. His name was once Hrugar or maybe Gallius, but now that no wolf can speak, he no longer needs a name. He mine as well be a beast himself. Instinct: to spread taint on flying arrows
- Keep away.
- Howl like a wolf!
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Tainted Wolf God Solitary, Huge Snap of the jaws (d12+7 damage) 24 HP 0 armor Reach, Forceful, Near The great wolf once ruled over the wolf tribe and taught them their own tongue, but after some unknown event has become an awful mindless monster. Its' maw is rigid and open most of the time gasping for every breath through the sludgy taint. The huge form is chained in the wolf castle dungeon. Instinct: Taint everything to be like it.
- Puke Taint
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Sting Serpent Solitary, Devious Sting (d8+2 damage) 8 HP 2 armor Close, Forceful Slithers about the pools in the dark depths. Instinct: Savor Flesh
- Slither around in the water
- Poison
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Goblin Nomads Horde, Small, Hoarder Rock Spear (d6 damage) 3 HP 0 armor Close, Near Special Qualities: When standing still they look inexplicably like rocks. Goblin Nomads will cross countries in search of work. They spawn other Nomads by killing a creature and letting goblin fungus grow from their corpse or carcass. They are generally sociable and abhor their own spawning methods, but if they are hired to kill or protect something, they'll call the rest for a manic assault. Instinct: Take orders from their employers.
- Call for other Nomads
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Depth Mage Group, Magical, Organized, Intelligent Carpet of Blue Flame (d10 damage) 6 HP 4 armor Close, Reach, Ignores Armor, Far Ancient wizards who have lost faith in traditional teaching and now worship the creatures below. They have indoctrinated many lost souls into their sickly sacrificial rites. They teach other depth cultists to manipulate true names and souls to advance the cause. Some would weep for these disillusioned old men, but they would rather see your neck slit and it's blood pool around their eldritch orb. Instinct: Burn Helpless Souls Into Submission
- Conjure Burning Flame
- Summon Other Cultists From the Depths to Attack
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Depth Cultist Group, Magical, Intelligent, Hoarder Wicked Dagger (d8 damage) 6 HP 3 armor Close They move together plotting, planning. They stand in plain sight, but cannot be seen. They wait for you to turn your back and ram their razor sharp blades in your back. They offer you to their orb and gain control over your true name and soul. They then stitch your soul into the beast below's. Once they have stitched together enough souls, the world will see the most horrid sights inflicted on its inhabitants. Wishing they could go back and kill you in the crib. Instinct: Reap Sacrifices for The Orb
- Incise
- Sacrifices a Stored Soul to Become Invisible.