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Rex Solitary, Huge Crushing jaws (d10+7 damage) 20 HP 1 armor Reach, Forceful The T.Rex can be up to 40ft long and weight close to 10 tons. It stands about 20 feet tall. It has short front arms. Its head and jaw is huge. It normally hunt by itself, but has been know to work with its mate to care and feed its young. Instinct: Eat
- Charge
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Raptor Group, Small, Organized Toe Claw (d8 damage 1 piercing) 6 HP 1 armor Close, Near The "Bird of Prey" dinosaur. It is roughly the size of a turkey and is feather. It walks on two legs and has a long sharp retractable claw on each foot. They attack in packs and are very adept in camouflage. Instinct: Eat
- Hidden attack
- Pack attack
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Man Spider Solitary, Intelligent, Construct, Terrifying Spiked arms (d10 damage) 12 HP 0 armor Close Special Qualities: Create webs, Genetic experiment, Gruesome half spider half man This poor creature is the result of genetic testing and experimentation gone wrong. It seems that its very DNA has been spliced with that of a spider. IT still retains some of its man shape but is horrible disfigured with long spider like legs coming out of its body. Each leg comes to an end with a large sharp talon like appendage. It has a head of a spider with numerous eyes. It can create and shoot webs from its body that are able to coat and wrap on its prey. Instinct: To escape
- Eat
- Wrap in webs
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Z-723 Solitary, Intelligent, Construct, Amorphous None yet (w[2d10] damage) 15 HP 3 armor Close Special Qualities: Able to be outfitted with different modules, Made of metal Science line of robots. It was created to help with research and experimentation. Can follow basic commands and has some limited knowledge about Endless Dungeon. Instinct: Assist
- Help
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Sentinel Group, Intelligent, Construct, Amorphous Hand claws (d8+4 damage 3 piercing) 17 HP 3 armor Close, Forceful Special Qualities: Robotic, made of strong and lightweight metal The sentinels were are robotic humanoids. The are very quick moving and skilled in hand to hand combat. They deploy 3 claws from their hands that can cut through almost anything. They are still vicious even with missing extremities. They are smart enough to be able to trap their enemies by pinning them against walls or other objects, using their claws as anchors and their body pressed against the target. Instinct: To guard
- Ensnare
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The Butcher Solitary, Large, Intelligent, Terrifying Great weapon (b[2d10+4] damage) 20 HP 1 armor Forceful, Near Special Qualities: Monstrous form The Butcher is Leo's prize fighter who has never been defeated in the arena. He is huge, and most say he has some giant in his blood. He loves violence and defeating who ever ends up in front of him to fight. Not very smart and a bit slow witted. Follows Leo's orders to the best of his ability. He carries a great wooden mallet in one hand, and a large sword attached to a chain in the other. His favorite move is throwing his chained sword at his opponent and then yanking them closer to smash them with his mallet. Instinct: To claim victory
- Over power
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Frost Solitary, Magical, Devious, Intelligent, Cautious Ice shard throw (d8 damage) 12 HP 7 armor Close, Near Special Qualities: Manipulate ice Frost is an elf and one of the element sisters. She can control and create ice objects and creatures. She has a very cold attitude and seems to be above everything, like she can't be bothered by what she considers mundane. She is much more charismatic than her sister and usually thinks through her actions before acting upon them. Instinct: Cool off
- Freeze enemy
- Create ice object/creature
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Scorch Solitary, Magical, Devious, Intelligent Flame spell (d8 damage) 12 HP 4 armor Close, Near Special Qualities: Create and manipulate flame Scorch is an elf, and one of the element sisters, is beautiful and deadly. She is trained in fire magic and can attack with simple flame spells, or can create objects and creatures of fire. She is quick to react without thinking things through which can cause people to believe her temper is hotter than her magic. Instinct: To burn
- Set ablaze
- Cast fire spells
- Melt flesh
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Enforcer Group Laser hand (d8-2 damage 1 piercing) 6 HP 2 armor Hand, Ignores Armor, Near, Far Special Qualities: Robotic Strength, Cybernetic enhancements The enforcers are mostly orcs. They have been surgically enhanced with cybernetic technology. Their eyes can scan the room and lock onto targets. They have had some extremities replaced with robotic appendages. Most commonly their arms have been replaced and enhanced with a robotic arm that can shoot lasers from the palm. They can use their robotic parts to block oncoming attacks. Instinct: Blow things up
- Demolish
- Use robotic strength
- Call for backup
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"Lucky" Leo Nappoli Group, Stealthy, Organized, Intelligent Tommy Gun (d8 damage 3 piercing) 6 HP 1 armor Close, Reach, Near, Far Lucky Leo is very likable. He has an army of men at his disposal. Even the President is smart enough to not cross him. His suit is lined with bullet proof fiber. He is skilled with his Tommy Gun, and tip of the hat to old school gangsters. He has a hidden blade up each sleeve. He main priority is himself, and after that is money and power. Instinct: Make Money
- Intimidate others
- Hidden knife
- Call for backup